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Here's the speed multiplier on Spirit Generators link.
http://us.battle.net/d3/en/forum/topic/4427706988
Hmm I somewhere read that in the endgame u would have ~2000 Dex :o
I agree, rooting and "sleeping" will help a lot in pvp.. but I believe that all those "run away" skills won't work in pvp.. only against mobs.
Thanks for your building effort but:
Pacifism might be awesome for pvp.. but removing "One with Everything" is just really bad. Knowing from D2 and other mmorpg, elemental resistance is very important (especially in group pvp). And having to max 4 elementals can be really hard. How ever, maxing one and getting all the others maxed due to a skill is like x-mas & a lotto-jackpot.
Penitent Flame.. will that even work in PvP ? All those "run away" skills only worked against monsters in D2.
Inner Sanctury + Safe Haven > Breath of Heaven & Circle of Life ?
Why Qickening in FoT? Why not using the Dodge Rune and using FoT as first hit so I have increased Dodge?
@edit: Oh FoT is last for faster attack speed?
The guardins path is useless as well? I have a 2hand weapon so it won't increase my dodge?
Last edited by zakazak; 09-05-2012 at 09:41.
Who knows what difficulty level pvp will based off. If it is normal than you will have more than cap by lvl 60.
Inner sanc+safe haven= 1550x5s= 7750, which is less than BoH.
Quickening for quick spirit generation, you could switch out rune on Dashing Strike to the Dodge one to get the same effect.
Increased spirit generation=more damage.
Well I guess we have here a lot of "If" :P
I just realized that I can re-spec at any time anyway
You are right.. I have two healing skills. Once for 7750hp and then for 6500-7700. How much hp will the monk have.. 9k ? So with 2k hp left I will heal myself anyway.. which means 7500hp healing completely heals me and there for is enough healing power? :P
Btw, another nice thing about SSS is that during the attack you can't get hit. + with the lvl 60 rune you do the 700% weapon dmg as AOE dmg.. hitting all enemys with 700% dmg?
Won't my spirit regenarate fast enough already? I thought the max. spirit is like 125 (or 150) ?
Your spirit will generate at the speed your spirit generators attack, and your +spirit/second affixes.
6+15=21
21*1.25=26.25 Spirit from one FoT/Quickening attack if using a 2h with the Guardian's Path passive and it crits.
I will definitely be trying Breath of Heaven/Infused with light stacked with Beacon of Ytar.
Every 12.75s, you will get 5s of Spirit Generators getting 12 spirit per attack.
12+15=27
27*1.25=33.75 Spirit from one FoT/Quickening attack if using a 2h with the Guardian's Path passive and it crits.
I don't see the need of getting 33 spirit with one attack.. after 3 attacks u are full and what then? :P You only have 2-3 skills that actually need spirit (two of them being healing skills).
You have a max of 150 spirit. I'm not saying you have to use that in this build, but having plenty of spirit will not ever hurt.
And again, its not going to happen every attack. Only when you crit on FoT after using BoH/Infused with Light for 5s.
My biggest concern with SSS is in how avoidable it is. Every class has some way of getting away from you while it is happening (barb can leap, wizard can tele, WD can spirit walk, demon hunter can smoke screen or evasive strike). Reading the reviews of people who played monk in the arena at blizzcon, that seemed to be their biggest problem with the spell, though if you do manage to get off a full SSS it is devestating.
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