Google Chrome 18.0.1025.168 m
Steps to reproduce:
- Open the hero planner
- Select an initial class (for instance, Wizard)
- Open one of the skill panes but do not choose a skill
- Change your character class (to Demon Hunter for instance)
The open skill pane either changes to reflect the newly chosen class, or closes upon selecting a new class
The skill pane for the initially chosen class remains open, clicking it generates the error "Error: Skill not valid for this Hero."
It's good that an error message is generated and the current implementation works, but I think that maybe it would be more user friendly and better security wise to change the behaviour to either of the expected results I defined?
The alternative, having the pane update as the class selection changes, might be a good option but I imagine that may generate more data traffic, which might limit the scalability of your application.
I have screenshots available if needed, but I can't upload them here for some reason...
P.s. I'm a software tester by trade so I've used the template I use to report bugs at work, hope that's not a problem ^^
Results 1 to 2 of 2
07-05-2012, 16:07 #1
- Join Date
- Jul 2008
[Active] Skills - Selecting a different class doesn't change an active skill pane
Last edited by Dorjan; 07-05-2012 at 17:28.
07-05-2012, 17:27 #2
- Join Date
- Sep 2010
Re: Skills - Selecting a different class doesn't change an active skill pane
Hey Cronax, totally! You are 110% correct.
I believe this happens for Items already I just didn't get round to doing this for the skills. As you can see server security / consistancy checks work but the userablity isn't the best.
I'll make this change when I can
Thank you Cronax!
edit: I just said to myself "that's a very good bug report" so yes, that was fantastic