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Well, I've been toying with the idea of playing a monk, and my play style is typically oriented toward damage/tanking. So, I created a level 60 build designed to inflict damage using either a 2h weapon or duel wielding - I like duel wielding in ARPGs. This is my first build, so I'm looking for feedback. If you suggest replacing skills, etc. please indicate why - I'm trying to learn this class, so I need explanations. Anyway, the build is here:
http://us.battle.net/d3/en/calculato...VTk!Ygc!cabccc
Thoughts?
^ Agreed, you have only two active skills with defensive abilities (Crippling Wave and Breath of Heaven), and even those aren't runed to be tanky. In addition you only have one defensive passive, and even that might be one of the weaker ones.
Try again, and look for stuff that increases armor, dodge, etc.
This looks very Tanky.
http://us.battle.net/d3/en/calculato...dRh!eXZ!ZZbcYa
You can switch Mantra of Evasion/Hard Target to Mantra of Healing/Time of Need for more resists and healing.
Also, Pacifism passive can be switched with Transcendence, Guiding Light, One With Everything, Guardian's Path if DW, etc. Whatever feels best to you
Also I would only use Seize the Initiative if you have over 300-400 dex IMO.
Last edited by Hadrial; 07-05-2012 at 16:26.
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