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I just stumbled upon this... The treasure imp might have been inspired by Golden Axe, an old sidescrolling 2.5D beat-em-up arcade game. Sadly I never played this in my childhood, but I did play a few other games very similar. They were tons of fun!
Check him out. He tries running away, but it seems you can keep beating potions out of him! Fast forward to 3:30
http://www.youtube.com/watch?v=0gOKT5KHsuI
Last edited by chriscowart; 05-05-2012 at 12:33.
It is very hard to be original nowadays. In my mind they have all copied D&D which copied Tolkien which copied ancient myths so it is not so much where they got the original idea but how they implement those ideas in unique and interesting ways.
This is an intentional nod. It's no secret :P.
D3 takes a lot from oldschool arcade games in terms of monster interaction/behaviour. It's part of the reason I'm so intrigued by this game's gameplay and believe that it's going to be more compelling than anything else in the genre.
It's called a Pygmy
I copied over my GA disk with....Midnight Resistance http://www.youtube.com/watch?v=SXKbuF_by98
What a douche I was. My dad was so disappointed.
In a nod to Pac-Man, you have to click the D2 Chat Gem 3,333,360 times which is logged to your account enabling you to enter the little guy's portal in D3 taking you to Greed's Realm where you have 30 seconds to get as much loot as you can.
Haha wow I completely forgot about the treasure imp in GA.
These enemies fall under the metal slime trope. The oldest implementation I can find in an action game seem to be:
The Gauntlet Thief appears similar, with the bag at least.In Wizard of Wor, the Worluk appears once per level, moves quite fast, and can escape through the side doors. If it is shot before escaping, points will be doubled on the next level.
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