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  1. #81
    IncGamers Member Risingred's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by FireIceTalon View Post
    It really makes you wonder what kind of dmg we should be dealing out at lvl 60, as well as how much life we have....the numbers must be astronomical.
    These numbers on their own mean nothing, but particularly because we don't know if "170k" is a normal attack, a special ability, if it includes average damage reduction at the level of "exposure" to the enemy, etc.



  2. #82
    IncGamers Member raveharu's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Completely offtopic but Subjugactor is actually a mob that consists of a rider and mount, interesting.

    Armaddon looks badass.



  3. #83
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    You just can't get away from big numbers in a game like D3 unless you completely change how things work (say, knocking off a zero every difficulty). You'd have too little 'resolution' to fine tune the difficulty at some point, depending on where you nip and tuck to get rid of the fat.



  4. #84
    IncGamers Member z00t's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by raveharu View Post
    Completely offtopic but Subjugactor is actually a mob that consists of a rider and mount, interesting.

    Armaddon looks badass.
    Yeah, they were mentioned at the GDC art panel. They teased that they aren't showing us the rider, and I'm kinda tickled that even with these Bradygames spoilers, we still don't know the second component to this pair XD.



  5. #85
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Don't forget that armor rating in D3 decreases damage taken by percentage. I don't how many % the cap is, but I take it having at least 40-50% damage taken reduced is going to be mandatory for inferno.



  6. #86
    IncGamers Member raveharu's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by z00t View Post
    Yeah, they were mentioned at the GDC art panel. They teased that they aren't showing us the rider, and I'm kinda tickled that even with these Bradygames spoilers, we still don't know the second component to this pair XD.
    The mount looks huge, the rider should be some sort of devil knight I guess.

    Wow the Amarddon looks badass than anything in the other Diablo games so far, Act 4 is really gonna be epic O.o

    Looking forward to killing these things, the screenshots are huge spoilers btw, because you can also see the maps that they spawn.



  7. #87
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by Cincinnati View Post
    My god. My only question is: why? Are there any benefits to having numbers around 50k instead of say 5k? It's just silly in my opinion.
    Yes. It allows fine tuning in higher difficulties, and creates the need for a minimum amount of gear in order to advance. If you don't have enough health, enough resists, enough whatever, you can't survive the monsters in the next difficulty. If you don't have enough damage, you can't kill them before they kill you. The higher numbers actually provide flexibility in terms of design.

    Quote Originally Posted by ABarbarian View Post
    The amount of dumb in this thread is sickening. Do you guys also have an 11 on your amplifiers?
    I did want to own the Marshall amplifier that had a volume knob that went up to 11. Would have been funny.

    You don't seem to grasp what the numbers here mean, however.

    Quote Originally Posted by ABarbarian View Post
    Knowing how unintelligent most of the Diablo 3 team is? They probably thought bigger numbers are "awesomer." While many braindead fans are shaking in excitement, I'm shivering in sickness about how ugly the numbers are. It shows a complete lack of planning, and 100% throwing **** at the wall.
    No, they thought, "We want people to have a minimum gear level to advance to the next difficulty level," so they tuned the numbers and the gear toward that goal. If you don't have the necessary gear for a difficulty, you won't be able to survive in that difficulty. It's pretty simple.



  8. #88
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by ABarbarian View Post
    The amount of dumb in this thread is sickening. Do you guys also have an 11 on your amplifiers?
    The volume on my computer goes up to 100. Is that inherently better or worse?




  9. #89
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Yeah, they were mentioned at the GDC art panel. They teased that they aren't showing us the rider, and I'm kinda tickled that even with these Bradygames spoilers, we still don't know the second component to this pair XD.
    The real bit of news there is that when the rider is on, the monster's attacks drain Mana/AP. Seems... oddly specific. Do other classes have similiar resource drain opponents?




  10. #90
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by konfeta View Post
    The real bit of news there is that when the rider is on, the monster's attacks drain Mana/AP. Seems... oddly specific. Do other classes have similiar resource drain opponents?
    Not that I have seen. There haven't been many monster strings past act I in the beta files, though, so it's possible. It was the same in D2 with those floating glowing star things or the mosquito clouds that drained stamina. But you're right about the specificity since we don't all use mana anymore.
    I have a bit of an idea who the rider is but we'll see.



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