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  1. #61
    IncGamers Member Coolhwip's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    About what I expected. Playing with the diablonut character planner you can easily reach 35k+ BASE dps with only crafted gear and 40k-50k hitpoints before any armor reduction. Legendary items will increase those numbers by at least 25% and that's before any defensive and offensive skills and passives are taken into account.


    Last edited by Coolhwip; 04-05-2012 at 23:13.

  2. #62
    IncGamers Member Risingred's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by beingmused View Post
    The picture is old, the text is new.
    He was referencing the pic. You can't just take a quote out of context to try to make a point.
    My point is that there's no knowing how out of date the physical print guide will be, which I'm hoping it's very out of date to get more info about PVP and the mystic.



  3. #63
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by Coolhwip View Post
    About what I expected. Playing with the diablonut character planner you can easily reach 35k+ BASE dps with only crafted gear and 40k-50k hitpoints before any armor reduction. Legendary items will increase those numbers by at least 25% and that's before any defensive and offensive skills and passives are taken into account.
    My god. My only question is: why? Are there any benefits to having numbers around 50k instead of say 5k? It's just silly in my opinion.



  4. #64
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by marshmallow View Post
    Armaddon does 170K dmg. That thing could probably 3 shot Hell Baal.
    Also, it's worth mentioning that the 170K dmg is actually listed as 'minimum damage per hit'...



  5. #65
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    To force you to turn of showing damage and health bar number from a game



  6. #66
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    The amount of dumb in this thread is sickening. Do you guys also have an 11 on your amplifiers?



  7. #67
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Senddd moreeee paramedicsssss



  8. #68
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by redrach View Post
    Alright, I agree with that.
    But there might be no other choice if Blizzard wants to stick to the difficulty scaling they're aiming for.
    Um, you sure as hell can.



  9. #69
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by Cincinnati View Post
    My god. My only question is: why? Are there any benefits to having numbers around 50k instead of say 5k? It's just silly in my opinion.
    Knowing how unintelligent most of the Diablo 3 team is? They probably thought bigger numbers are "awesomer." While many braindead fans are shaking in excitement, I'm shivering in sickness about how ugly the numbers are. It shows a complete lack of planning, and 100% throwing **** at the wall.



  10. #70
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    "awesomer" lul an awesome word... not as awsum as big numb47s tho



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