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  1. #31
    IncGamers Member
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by kkmo View Post
    whoever said d3 is too easy can shut up now...
    because mere numbers when you have no basis for comparison is a legitimate way to burst an argument.



  2. #32
    IncGamers Member Risingred's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by THGlump View Post
    But description is updated to new functionality. That beam looked wrong anyway. So maybe thats how it will be in final. Beam wont be from monsters but from hydras they summon. Its long time we saw arcane enchanted mobs so we dont know how it looks now.
    You can still access all of the data and models in the emulator.



  3. #33
    IncGamers Member ElBozo's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by RazeBarb View Post
    People rage at Blizzard for making 1/3rd of the first act on normal too easy.
    Blizzard says Inferno will be extremely hard - nobody believes.
    Now they see the numbers and cower in fear.
    Screw the numbers, The number of polygons on those monsters is more scary... Did we go back in time to 2004?



  4. #34
    IncGamers Member Such Violent Storms's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Damage
    Hell: 3,000
    Inferno: 26,000

    lawl



  5. #35
    IncGamers Member droppin's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by Andy2702 View Post
    Exactly, but items should grow exponentially as well (which may cause a huge disparity between inferno loot and non-inferno loot)...
    They do .
    1. here's a max level crafted sword 210 dps http://us.battle.net/d3/en/artisan/b...conquest-sword
    2. here's what looks like a hell level legendary 323-513 http://us.battle.net/d3/en/item/sever
    3. here's an inferno level legendary 522-722 dps http://us.battle.net/d3/en/item/azurewrath

    These don't even include the magic properties. That's over 3x as much damage as a max level crafted. That's not quite 16 million hp, but it should drop pretty quick when you can spam 200%-2000% weapon damage attacks and whatnot.



  6. #36
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by THGlump View Post
    Numbers are really meningless. Rate of growth isnt. Increase HP 6x, and dmg 10x in only 3-5 lvl for monsters. between hell and inferno. I dont think you can keep with that, when you cant level anymore. Those inferno items need to have insane stats over hell ones so you can keep up.
    Kinda yeah, but i would say it's more about fine tuning. You really need to shave off fat and really focus on affixes that get the job done. Estimating by those numbers inferno is mode made for min/maxers.

    Few million health ain't that bad in my opinion. I kinda expected worse. By my estimation weapon damage is closer to 10k, or quite possibly even more, in the late stages of the game. 100k damage per second shouldn't be that hard to reach when you get to stage where you really start working your damage up. Defense is the thing i'm more worried about.


    Last edited by Karpalo; 04-05-2012 at 22:02.

  7. #37
    IncGamers Member Risingred's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    "Prepared for Battle - Equip all inventory slots with items that have a minimum required level of 60 or higher."

    Seems legit.



  8. #38
    IncGamers Member stonerdoom's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    You will need a skilled party with massive damage abilities, you will need armor for damage reduction, and if you want to go full-on MF then have fun dying. This is righteous. Screw playing hell for a few to get my equipment. I'm playing the dang AH to get in the deep end of the pool asap. This is like going through the game with every monster you encounter is like one of the D2 Ubers. My mind instantly goes to the WD and equipping the crap out of him. There are some nice damage skills there. Nice dagger at 300-400 added with INT bonuses all over his body casting haunt with 500% damage over a few seconds!! Wait where is that new d-nut calc? Let's get this started AHHHHHHHH!!!!!!!



  9. #39
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Why is there so much graphical inconsistency between the "accursed" monsters and the two others? Holy polygon. This surely can't be some kind of finished product

    But as for the stats, I love it



  10. #40
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by Risingred View Post
    "Prepared for Battle - Equip all inventory slots with items that have a minimum required level of 60 or higher."

    Seems legit.
    Just universal text for equipping items achievement with changed required lvl. Kinda lazy, but still valid.

    Quote Originally Posted by buddah View Post
    Why is there so much graphical inconsistency between the "accursed" monsters and the two others? Holy polygon. This surely can't be some kind of finished product
    Probably very small monsters. Hard to tell but that could explain low poly count.



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