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  1. #91
    IncGamers Member z00t's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by konfeta View Post
    The real bit of news there is that when the rider is on, the monster's attacks drain Mana/AP. Seems... oddly specific. Do other classes have similiar resource drain opponents?
    I think the idea is to make this monster challenging regardless of your character class. If you're melee, you gotta take that damage to the face, but this resource-drain makes the monster more of a threat to the Wizard/WD.

    Though the Demon Hunter doesn't seem much worse for wear, though.



  2. #92
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    The point that needs to be taken away from this isn't really the numbers in themselves..it is the scale.

    normal: 2k
    nightmare: 34k
    hell: 215k
    inferno: 1560k

    Normal to nightmare difficulty will be about as expected, then it scales up

    Basically, going from the scaling of those numbers, assuming percentages;

    Nightmare is 17 times harder than normal.
    Hell is 107 times harder than normal.
    Inferno is 780 harder than normal.

    See how massive the jump is in inferno? It just means..inferno will kick your teeth in and it isn't for the casual player at all.



  3. #93
    IncGamers Member raveharu's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by z00t View Post
    I think the idea is to make this monster challenging regardless of your character class. If you're melee, you gotta take that damage to the face, but this resource-drain makes the monster more of a threat to the Wizard/WD.

    Though the Demon Hunter doesn't seem much worse for wear, though.
    I guess the rule is still the same, don't get hit!

    I can only imagine a huge pack of those champions (they move fast) chasing my wizard, and if they have teleport affix... RIP?



  4. #94

    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    I look at all those stats and just think, "Yes..."


    "The problem with quotes on the internet is that it is hard to verify their authenticity." - Albert Einstein

  5. #95
    IncGamers Member viech's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Thesr Stats beg the question though how well all the heals available compare, they don't scale as far as I am aware. A 7k monk heal doesn't sound too impressive now...



  6. #96
    IncGamers Member
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    That depends on the extent of the mitigation we can get. These are raw damage values on monsters, for all we know, we can reduce it to 10-30% of that value.




  7. #97
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by viech View Post
    Thesr Stats beg the question though how well all the heals available compare, they don't scale as far as I am aware. A 7k monk heal doesn't sound too impressive now...
    Barb has several 8% life per monster hit heals.



    RAWR



  8. #98
    IncGamers Member Risingred's Avatar
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Quote Originally Posted by arcanedreams View Post
    Barb has several 8% life per monster hit heals.



    RAWR
    Yeah, DH has quite a few, as does the WD. Really brings into question the efficacy of using breath of heaven to begin with, especially considering the lackluster runes.



  9. #99
    IncGamers Member
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Inferno isn't going to be hard, it's going to be impossible.



  10. #100
    IncGamers Member
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    Re: Oh wow. Inferno level monster stats.... O_O ***spoilers***

    Hm, I think they will end up converting all flat heals/shields into % ones. Like, Diamond Skin with 50% damage reflect rune... A whole 5k damage reflected!




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