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I think the idea is to make this monster challenging regardless of your character class. If you're melee, you gotta take that damage to the face, but this resource-drain makes the monster more of a threat to the Wizard/WD.
Though the Demon Hunter doesn't seem much worse for wear, though.
The point that needs to be taken away from this isn't really the numbers in themselves..it is the scale.
normal: 2k
nightmare: 34k
hell: 215k
inferno: 1560k
Normal to nightmare difficulty will be about as expected, then it scales up
Basically, going from the scaling of those numbers, assuming percentages;
Nightmare is 17 times harder than normal.
Hell is 107 times harder than normal.
Inferno is 780 harder than normal.
See how massive the jump is in inferno? It just means..inferno will kick your teeth in and it isn't for the casual player at all.
I look at all those stats and just think, "Yes..."
"The problem with quotes on the internet is that it is hard to verify their authenticity." - Albert Einstein
Thesr Stats beg the question though how well all the heals available compare, they don't scale as far as I am aware. A 7k monk heal doesn't sound too impressive now...
That depends on the extent of the mitigation we can get. These are raw damage values on monsters, for all we know, we can reduce it to 10-30% of that value.
Inferno isn't going to be hard, it's going to be impossible.
Hm, I think they will end up converting all flat heals/shields into % ones. Like, Diamond Skin with 50% damage reflect rune... A whole 5k damage reflected!
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