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I guess this addresses one of my points, but it still disregards the other three:
1. Inferno, I think, needs non-hardcore play testing. Everything Jay Wilson has said has indicated that Inferno is less of a difficulty level and more of a Psycho Mantis without the secondary controller trick.
2. Friends. Most will play softcore.
3. RMAH=game changer. For better or worse, hardcore players are _denied_ a portion of the game. I, for one, think that needs fixing.
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