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  1. #1
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    Monk Solo Build Level by Level

    Hey guys,

    I am working on my monk solo build and looking for some insight from people that possibly are a lot more knowledgeable then I am. I am going to be leveling to 60 solely solo. I am looking to create a solo AOE build. I am writing down level by level what I am going to take and have 1-20 done so far. Please help if you think I possibly have picked something stupid or know something about skills I picked that I do not know.

    Levels 1-20

    Level 2 : Lashing Tail Kick

    Level 3 : Pick Deadly Reach

    Level 4 : Blinding Flash

    Level 7 : Rune Lashing Tail Kick With Vulture Claw Kick

    Level 8 : Breath of Heaven

    Level 9 : Dashing Strike

    Level 9 : Rune Deadly Reach with Piercing Trident

    Level 10: Resolve Passive

    Level 11: Crippling wave instead of Deadly Reach?

    Level 13: Exploding Palm

    Level 13: Switch Resolve passive with Exalted Soul

    Level 14: Rune BOH with Circle of Scorn

    Level 14: Cyclone Strike

    Level 16: Switch Exalted Soul passive with Transcendance

    Level 17: Rune Crippling Wave with Mangle

    Level 18: Rune Exploding Palm with the Flesh is Weak

    Level 19: Mantra of Evasion

    Level 20: Seize the initiative Passive


    Build at level 20 looks like this : http://us.battle.net/d3/en/calculator/monk#WZXVfh!YX!aaaa

    Thanks for any help or insight you all can give me. Going to start working on 20-40 while possible discussion is going on with this.



  2. #2
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    Re: Monk Solo Build Level by Level

    Judging by comments the developers have made about Normal and from my experiences with the beta, I'd rather focus on speed and damage than survivability. So Thunderclap as soon as I get it for the Teleport, only switching to Deadly Reach once I get its Trident rune for the increased AoE. Crippling Wave will work fine of course, but the increase in survivability isn't worth the reduction in damage, IMO.
    I'd even skip Breath of Heaven (Health orbs are more than enough to keep you fill at all times) and stick Thunderclap in there as a mobility skill.



  3. #3
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    Re: Monk Solo Build Level by Level

    Quote Originally Posted by redrach View Post
    Judging by comments the developers have made about Normal and from my experiences with the beta, I'd rather focus on speed and damage than survivability. So Thunderclap as soon as I get it for the Teleport, only switching to Deadly Reach once I get its Trident rune for the increased AoE. Crippling Wave will work fine of course, but the increase in survivability isn't worth the reduction in damage, IMO.
    I'd even skip Breath of Heaven (Health orbs are more than enough to keep you fill at all times) and stick Thunderclap in there as a mobility skill.
    Do you mean not using crippling wave until mangle? Or not even using it at 17? Breath of Heaven I took for Circle of Scorn mostly or in case I bit off more then I could chew, but I guess 80% damage wouldn't be that much.



  4. #4
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    Re: Monk Solo Build Level by Level

    Hmm, it's hard for me to compare Mangle to Piercing Trident without having tested it. It may very well do more damage in most situations.
    But come to think of I'd actually go for Way of the Hundred Fists instead, even unruned. It ought to do more single-target damage than the other two and hits faster for more spirit generated. Even if the AoE damage turns out to be less than the others you'll have Lashing Tail Kick for it.
    And yeah, Circle of Scorn's 80% weapon damage every 15s is pretty much negligible.



  5. #5
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    Re: Monk Solo Build Level by Level

    I hear that Wave of Light is also pretty terrible at the moment compared to how much it costs. Do you think it could be worth using at 25 with Explosive light instead of lashing tail kick? Or at 35 when it can cost less to use? Or at 28 with LTK you can add the spinning flame kick as well.... Lv. 20-40 setup is giving me a lot more trouble lol.



  6. #6
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    Re: Monk Solo Build Level by Level

    WoL was terrible in the beta. LTK runed as Vulture Claw kick outclassed it in pretty much every way. Maybe it'll be better when runed, but I don't really care for it.
    Spinning Flame Kick does more damage and at greater range than Vulture Claw kick, but it doesn't damage monsters around you (you probably lose the knockback too). Seems pretty useful. You won't really need the knockback in normal, and the piercing tornado will hit loads more enemies if you can line them up. Should be a fun skill to get.



  7. #7
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    Re: Monk Solo Build Level by Level

    This is what I got for 20-40. I think I am looking at this way to straight forward and making it way to simple. Feels like I am missing something pretty big on this one. I appreciate your input so far redrach and look forward to getting more people in on the discussion here. If Wave/Mangle is to slow for spirit generating might think about going Deadly Reach Scattered Blows?

    Levels 20-40

    Level 20: Seize the initiative Passive

    Level 21: Rune Cyclone Strike with Eye of the storm

    Level 23: Serenity Runed with Peaceful Repose

    Level 25: Rune Exploding Palm with Strong Spirit

    Level 28: Rune LTK with Spinning Flame Kick

    Level 30: Mantra of Conviction

    Level 30: The Guardians Path

    Level 35: Rune Mantra of Conviction with Overawe

    Build at 40: http://us.battle.net/d3/en/calculator/monk#WZgVfk!YXd!abaZaa



  8. #8
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    Re: Monk Solo Build Level by Level

    http://us.battle.net/d3/en/calculato...XVik!Ycd!aZbaZ
    I kinda feel at 33, this would be quite a strong build, especially if using a Daibo or other 2H. When hitting 36 I would try Mantra of Retribution+Transgression rune for 8% IAS, combined with Hundred fists 15% IAS. Not sure the exact calculations but most Daibo have 1.1 attacks per second so I think the following might be accurate.

    Daibo=1.1 *(1+.08+.15)=1.353 APS.
    or Dual weilding 1.3APS = 1.3*(1+.08+.15+.15)=1.794 APS

    Passives:
    Chant of Resonance would hopefully give you enough spirit to be able to start every encounter with Sweeping Wind.
    Can switch Transcendence with Resolve if the extra healing isn't necessary, and would prefer -25% damage instead, or any other passive you would prefer.
    I don't think Seize the Initiative would be very useful at this level, as you probably would not have more than 200 dex, if that, thus only increasing your armor by that amount as well.

    Mantras:
    Mantra of Healing+Sustenance at 31 - Healing/Survivability
    Mantra of Conviction+Overawe at 35 - Raw Damage Increase
    Mantra of Retribution+Transgression at 36 - Thorns+IAS

    Skills:
    Can switch Primaries with anything you'd like, IE Deadly Reach with Resolve passive, or CW with Concussion.
    Can switch Exploding palm with another damage skill if you want to rely on Sweeping Wind. Cyclone Strike, Sweeping Wind, Flash of light might be nice if healing aura can cover incoming damage.



  9. #9
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    Re: Monk Solo Build Level by Level

    Hmm, I don't think sources of attack speed matter when trying to decide between dual-wielding and wielding a 2h, since in both cases the DPS will increase. What matters more is how reliant your damage is on attacks that aren't attack speed reliant, such as Seven-Sided Strike, Exploding Palm, Sweeping Wind* and Tempest Rush*.

    *Probably still scale with APS



  10. #10
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    Re: Monk Solo Build Level by Level

    Quote Originally Posted by redrach View Post
    Hmm, I don't think sources of attack speed matter when trying to decide between dual-wielding and wielding a 2h, since in both cases the DPS will increase. What matters more is how reliant your damage is on attacks that aren't attack speed reliant, such as Seven-Sided Strike, Exploding Palm, Sweeping Wind* and Tempest Rush*.

    *Probably still scale with APS
    In most other MMOs DPS increase with haste was much higher if using a slower weapon, than a fast weapon. That is most other games so I'm not sure if that holds true for D3.

    Using a 2h would take advantage of the 25% increase in spirit generation on 'The Guardian's Path' passive however.



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