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  1. #21
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    Re: Monk's Two Handed Weapons

    Minimum spirit is 150, 250 spirit after the passive, and there might be some affixes that add to the cap as well.

    Mantras would be 100spirit every 6seconds.



  2. #22
    IncGamers Member Coolhwip's Avatar
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    Re: Monk's Two Handed Weapons

    Quote Originally Posted by Hadrial View Post
    Never said they would. But you can change your spec to account for it.
    Any changes that you make to make up for slow spirit generation will actually benefit the fast attacking dual wield monk more.

    Exalted soul for 100 extra spirit? The DW monk can spend more spirit then since they can refill it quicker.
    The Guardian's Path? You sacrificed a passive that could've gone to utility, defense.


    Btw Wiz spike has only 203 base DPS, the rest of it's DPS is from affixes (that we can't see).

    http://us.battle.net/d3/en/item/wizardspike
    59+178=237
    237/2=118.5
    118.5 * APS(1.72) = 203.82 DPS

    Dual Weilding:
    DW APS= 1.72*(1+.15)= 1.978
    118.5*1.978= 234.393 DPS

    If you get one item with 15% IAS your APS would be.
    1.72*(1+.15+.15)=2.236 APS
    118.5*2.236= 264.966 DPS
    Yeah, I rememer it had something like 131% dmg to wizards only, but so what? My emphasis is about attack speed so I used an easy to find example. Pretend I said dual wielding Darkblades (http://us.battle.net/d3/en/item/darkblade) or Azurewraths and try your argument again. As a point of reference, my monk had a base ~2.3APS with beta gear, with a frenzy shrine I reached over 2.8APS.



    Lets compare that to Skorn.
    http://us.battle.net/d3/en/item/skorn
    Lowest damage spectrum.
    590+743=1333
    1333/2=666.5
    666.5*APS(1.0)=666.5 DPS

    Higher end damage spectrum.
    724+1037=1761
    1761/2=880.5
    880.5 * APS(1.0)=880.5 DPS

    If you get one item that has 15% IAS while using Skorn, your APS would go to 1.15.
    666.5*1.15= 766.475 DPS
    880.5*1.15= 1012.575 DPS

    I'm taking the Skorn, thx.
    Since the start to the last day of beta monks couldn't use 2h axes, 2h maces nor 2h swords so you'll have to try again. Sure you could wait 'til the patch that will supposedly add more weapon choices is deployed but until then, though, you'll take nothing or stick with a Barbarian.


    Quote Originally Posted by Autti View Post
    also coolhwip your math is off if you think you can get 4.5APS
    You can get +APS and %attack speed from rings, amulets and weapons and %attack speed from gloves. So yeah you are right and wrong at the same time, I gave the 4.5 APS figure as a conservative baseline. Best in slot +APS and %attack speed takes you beyond 5.2 APS.


    I could elaborate further (with detailed attack rotation breakdowns) about how fast weapons allow you to have a high uptime of combination strike, breaking wave, mantras and their 3 second bonuses (these last 2 greatly benefit your entire party), the ability to weave in more spenders per rotation but instead I let you try it for yourselves as homework: http://diablonut.incgamers.com/planner



  3. #23
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    Re: Monk's Two Handed Weapons

    why would a mantra need 100 SPirit every 6 seconds ?! Would you re-cast it every 6 seconds? Doesn't that mean u have a "skill casting movement" and your attacks are stopped?



  4. #24
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    Re: Monk's Two Handed Weapons

    alls i know is i HATED using a Daibo in the closed beta. i prefered the crafted 1 handed maces. im pretty sure my monk will be dual wielding most of the time, i hope. (way more fun..). Who LIKES being SLOW? lol.



  5. #25
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    Re: Monk's Two Handed Weapons

    I'd definitely want to use a Daibo when using Seven-Sided Strike, at least.
    It's a damn shame there's no weapon swap. :(



  6. #26
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    Re: Monk's Two Handed Weapons

    You don't need to cast mantras every 3 seconds. But to get the improved benefits from the first 3 seconds of it you would... that was an example of what you could use the 100 spirit in a short amount of time.

    Yes, 2 handers suck early on. The DPS difference is minuscule early in the game, but as you reach higher levels the difference increases greatly.

    I'm sure Skorn isn't easy to come by so i'm not crying..
    The passives are meant to complement your play style. So if you are using a two hander your spirit generation will be less. The guardian's path offsets this slightly. I could also say that your passives you would use for increased damage are a waste since you could do more damage with a 2h, not needing those +dmg passives.

    http://us.battle.net/d3/en/item/vigilance
    476+575=1051
    1051/2=525.5
    525.5* APS(1.08)=567.54 DPS

    http://us.battle.net/d3/en/item/darkblade
    Dual Wielding:
    70+209=279
    279/2=139.5
    APS (1.5*(1+.15))=1.725
    139.5*APS(1.725)= 240.6375

    http://us.battle.net/d3/en/item/azurewrath
    Dual Wield:
    126+294=420
    420/2=210
    APS 1.67*(1+.15)=1.9205
    210*1.9205 = 403.305 DPS.


    FoT APS Multiplier: 1.4

    Azurewrath:
    APS(1.9205) * 1.4 = 2.6887
    2.6887*60=161.322 Attacks per Minute
    161.322*1.1*210(avg dmg)=37265.82 damage per minute.

    Vigilance:
    APS(1.08) * 1.4=1.512
    1.512*60= 90.72 Attacks per Minute.
    90.72*1.1*525.5= 52440.696 damage per minute.

    Damn math..


    Last edited by Hadrial; 11-05-2012 at 19:43.

  7. #27
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    Re: Monk's Two Handed Weapons

    but casting a mantra every 3 secs means a skill castin animation = no attack = **** ?



  8. #28
    IncGamers Member Coolhwip's Avatar
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    Re: Monk's Two Handed Weapons

    Quote Originally Posted by redrach View Post
    It's a damn shame there's no weapon swap. :(
    Indeed. Weapon swap would be the one feature that would take every class over the top. The only problem is it would break all of the pre-baked balance Blizzard could come up with.



  9. #29
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    Re: Monk's Two Handed Weapons

    Quote Originally Posted by zakazak View Post
    but casting a mantra every 3 secs means a skill castin animation = no attack = **** ?
    And with MoC/Overawe it would mean +48% damage on all mobs within 40 yards.



  10. #30
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    Re: Monk's Two Handed Weapons

    so it's useless afterall



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