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  1. #51
    IncGamers Member HardRock's Avatar
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    Re: Monk's Two Handed Weapons

    Quote Originally Posted by Hadrial View Post
    %weapon damage to me is base damage, the +x-y damage on hit would still be included, but I don't think the skills will take an additional percentage due to the affix, just whatever the affix is.
    Well, I can tell you that things don't work that way. First you have to include every damage bonus on your gear in your weapon's damage (I don't know the exact formula) and then multiply that by a skill's damage. Skills don't multiply your base weapon damage.



  2. #52
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    Re: Monk's Two Handed Weapons

    So if you have a weapon with 1.0 APS that does 10-20 damage base, it will do the same damage with skills as a weapon with 1.0 APS 5-10 damage base and 5-10 damage on hit(fire, arcane, etc.)?



  3. #53
    IncGamers Member HardRock's Avatar
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    Re: Monk's Two Handed Weapons

    Yep, exactly.



  4. #54
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    Re: Monk's Two Handed Weapons

    Yes, but keep in mind, that the DPS you see in a weapon's tooltip only includes bonuses from the weapon itself and not from your other items. The item comparison tooltip works the same way, which means that you can actually lose DPS depending on your gear, even when the comparison says that you'll gain some. The only reliable way to see whether a weapon does more DPS is to equip it and watch how the DPS value changes on your character sheet.



  5. #55
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    Re: Monk's Two Handed Weapons

    As all the items are now on the blizzard site.. any more thoughts on this? I think this:

    http://us.battle.net/d3/en/item/shenlongs-crashing-tide

    With high spirit + fast generating spirit = awesome



  6. #56
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    Re: Monk's Two Handed Weapons

    Yeah that set looks very nice.
    +36-40% on Flying Dragon also looks nice, but the skill affixes look poopy.
    Inna's Justice looks interesting as well.



  7. #57
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    Re: Monk's Two Handed Weapons

    Based on my playing it does factoring +damage from stats & gear when you read the green text for changes, if the item are equipted but the DPS value dont factor in the numbers (based on 5 hours of playing the game).



  8. #58
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    Re: Monk's Two Handed Weapons

    Quote Originally Posted by The Rockman View Post
    Based on my playing it does factoring +damage from stats & gear when you read the green text for changes, if the item are equipted but the DPS value dont factor in the numbers (based on 5 hours of playing the game).
    Can you word that differently? I don't understand what you are trying to say.



  9. #59
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    Re: Monk's Two Handed Weapons

    He's saying the DPS value stated on the item doesn't include damage from other gear or stats, whereas the DPS shown in the character window does.



  10. #60
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    Re: Monk's Two Handed Weapons

    Alright, we've had over a week to play around with the Monk. What do people think now?
    I think it's overwhelmingly clear that 1h weapons are superior, with dual-wielding all the way from Normal to Hell, and 1h+shield becoming more useful in Inferno. Right now I really don't see a way to use 2h without severely gimping myself, not just due to the reduced spirit regen (which is vital for Transcendence-based heal), but also reduced heal from life on hit and fewer interrupts per second.

    If life steal was more useful or if heals scaled off damage somehow I could see Daibos being useful, but otherwise the increased DPS just isn't worth it, not even if they did even more DPS than they do now.



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