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    IncGamers Member Nergal's Avatar
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    Auraceress: The New Breed of Sorceress (Theory)

    Introduction: Well, I've been thinking of noncookie-cutter builds that would be FUN but also have a decent amount of damage. No one wants a new build that does 1 damage per hit. So when making my Infinity Boltress I decided to throw on a few pieces of gear for teh lulz. And thus a new breed of Sorceress was born.


    Pros of using Auras on Sorc:
    Style points for not being cookie cutter
    Constant damage source
    No immunities (if Conv breaks or you use Orber)
    Overall fun to use

    Cons of using Auras on Sorc:
    AR is somewhat low (Enchantress)
    Conviction won't break all immunities (?)

    First off, let me state that there are several paths you can take (I assume most of which have lower damage output). I'm going to go over 2: The Enchantress and The Orber.

    Enchantress:
    Since we're using Infinity, we won't be using max block. This means that we only need enough dex for our gear and nothing more.

    STR: Enough for gear
    DEX: Enough for gear
    VIT: Nothing
    ENE: Everything

    Why base? You may ask. Well, let's get something straight. This Sorceress abuses elemental damage, not physical. Yes, Infinity gives a nice ED% Boost but it isn't necessary to go and grab a Battle Scythe (Fairly low reqs at 82/82) and use that. I personally use my regular old Scythe.

    Gear:

    Ahh, what makes this beauty work. I'll put the gear and reasons why.

    Weapon: Infinity War Scythe | Low reqs, Conviction Aura, Lightning Pierce, Nice range
    Shield: N/A
    Helm: Dream | Res, Holy Shock Aura, FHR, Def, Vit, Mana
    Armor: Dragon | Holy Fire Aura, STR boost, all stats boost, Def
    Ring: Stone of Jordan | Skill, Mana
    Ring: Stone of Jordan | Skill, Mana
    Belt: Nosferactu's Coil | IAS, STR, Slow Target
    Gloves: Rare <preferred stats> | IAS (20%), Dex, Res, FHR
    Boots: Waterwalk (or rares with res) | Dex, Life, FRW
    Ammy: Metalgrid | AR, Def, Res
    Switch: CTA/Lidless | BO, BC
    Charms: 9x Light Skillers (one with 12% FHR), Torch/Anni, 9 Fine SC of Balance and 1 Fine SC of Vita

    But of course, that makes our Enchant weak. So here's pre-buff gear:
    +3 Fire Skills/Enchant/Fire Mastery Orb
    Lidless Wall
    Arachnid Mesh
    Magefist
    Dual SoJ's
    +3 Fire ammy
    +3 Fire Circlet
    Ormus' Robes (+3 Enchant)
    9x Fire Skillers

    I don't have all of the above, but I used Enigma and I did 17k-44k damage and I didn't use any shield/+3 Ammy

    Yes, you read that right. 17k-44k damage. Impressive eh?

    Skills:

    Ahh, skills. This should be preeety obvious.
    20 Warmth
    1 Firebolt
    1 Fireball
    20 Enchant
    20 Fire Mastery
    20 Telekinesis
    1 Teleport
    1 Charged Bolt
    1 Lightning
    1 Chain Lightning
    4 Energy Shield
    20 Lightning Mastery

    The levtover points could be used for Inferno, Blaze, Firewall, or any of the cold armors.

    Quick to finish and efficient to use. AR is low at 6.7k and res is low (10) so you might need to grab some res here rather than SoJ's


    Note: The 30% IAS is NECESSARY to hit a breakpoint, and it is quite useful as it changes your attacks from 1.7 attacks per second to 2.2 (14 frames to 11 frames)

    Merc: Though I originally had no want for a merc (and is why I didn't mention one in the Orber section), I must mention the greatness of the Faith merc. Fanat will boost your IAS signifigantly, and will bash you through to 9 frames per attack. Of course you'd gear her as a standard merc, no extra 'percautions' here. I'd recommend Cold Arrow though, for the tri-elementalist beauty.

    The Orber:

    Again, Inifinty means no blocking. Also no Spirit. Lowers our skills, but oh well.

    STR: Enough for gear (base)
    DEX: Enough for gear (base)
    VIT: Everything
    ENE: Nothing

    Gear:
    I'm mainly swapping a few things, nothing more.

    Ring: Stone of Jordan | +skill, Mana
    Ring: Stone of Jordan | +skill, Mana
    Gloves: Magefist | +Fire, Mana regen, FCR
    Belt: Arachnid Mesh | +skill, FCR, mana%
    Ammy: Crafted Ammy <Preferred stats> | 30% FCR (10% + Magus), +2 Sorc, res, str, dex, life

    Skills:
    Warmth: 1
    Fire Mastery: 20
    Telekinesis: 1
    Teleport: 1
    Lightning Mastery: 20
    Ice Bolt: 20
    Ice Blast: 1
    Glacial Spike: 1
    Frost Nova: 1
    Blizzard: 1
    Frozen Orb: 20
    Cold Mastery: 1+

    Leftover points could be thrown in cold armors

    Cold Mastery isn't highly needed due to Conviction. However, if we pretend that the Conviction got the monster's res down to 95%, a high level Cold Mastery would be fantastic. Really it all comes down to preference.

    I suppose that is about it for this guide of sorts, but it is more of a theory. I need to do a lot more testing. Though I don't post here much anymore, I just had the idea and thought I'd share. More of a lurker, what can I say?

    Anyways, any feedback would be greatly appreciated. If you have any questions, comments, or concerns post below and I'll try to help.

    Thanks (so far) to Pyrotechnician and Clervis for their advice for gear.


    Last edited by Nergal; 04-05-2012 at 05:52.

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