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Here's the idea:
There is a mod which gives you a fixed amount of life for every hit you make.
According to data mined from the beta, I see you can get:
max 657 life per hit from weapons and amulet
max 328 life per hit from rings.
I don't know if the mod from a 2nd weapon can stack with the one from the 1st weapon.
If it stacks, you can get up to 2627 life per hit (dual wield)
If it doesn't, you can get up to 1970 life per hit
We're talking about the possibility of reaching 30k-50k (maybe more) life healing per second while hitting stuff.
Isn't that RIDICULOUS?
Depends on how much life you will have at the time
I hope it's possible. I loved Life Leech.
Last edited by Benjehova; 03-05-2012 at 06:39.
The value of Life on hit isn't a constant, it changes depending on the skill you use. Check out this post of mine: http://diablo.incgamers.com/forums/s...t=#post8273781
Last edited by HardRock; 03-05-2012 at 15:45.
We're going to see character with over 25K at lvl 60 and potential more then 40K or 50K with high level gear and stacked skills. So those values are around 10% or less your max health. In D2 you'd normally refill 100% your hp with life steal per hit, so it seems a bit more balanced in that respect.
"The problem with quotes on the internet is that it is hard to verify their authenticity." - Albert Einstein
Hi all,
Actually, according to the planner at level 60 a naked char will have around 1500 hp and with a lot of stuff with %life and +vita we can get around 20K, maybe 30K with gems and skills. Also we can get to 4aps, at 2000hp/hit we can have a heal of 8000hp/s and full like in 2-4s just by hitting mobs... Some dmg reduce, armor and res (enough to not die in one hit if we are under some effets) and we are theoretically immortal. I'm pretty sure that a lot of stuff will get nerf soon after people start to get interesting items.
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