0
Yes, I would like to see an option to quickly change between saved builds.
No, that would ruin everything and make the game too much like WoW
I am indifferent. It is already easy to switch builds.
To be honest, I don't understand why people have an aversion towards this idea. You can already swap out your whole skill load-out, this feature would only make it easier and less time consuming.
Combat switching is not a problem, since nobody in their right mind would want to lose all their skills for X seconds (the respec cooldown is 5 seconds only on Normal) during a fight, that would be suicide on Inferno. On Normal it would most likely be fine, but so is swapping skills one-by-one.
Restricting it to towns don't make sense either, because the casting time of TP is only 4-5 secs. It would be a needless inconvenience, just like the current system is when you want to change your whole build.
I agree, but the reason why people are averse is actually quite easy to understand. People, in general, are not very rational.
This is really supposed to be a discussion on how the skill interface could be improved, but people are mixing it up with a discussion on whether skill switching should be allowed at all.
People who want skill-swapping to be harder and more time-consuming would logically be against anything which made it easier and less time-consuming.
You cant fully separate the two.
The poll is pretty bad though, as there are essentially two questions/answers in it, and some weird WoW comparison which makes no sense.
It will make it harder (as in tedious)because then you will be expected to change skill sets all the time rather than making your current build work.It moves the game more over to the strategy side and away from the action side.Either changing skill sets will make it too easy to kill enemies or it will make changing skill sets necessary to get through a section or a 3rd is that the sets would be unnecessary because just one or two skill changes will be enough to get you through a part.
The current system gives a more blurry method where some parts will be a struggle without a skill change but won't be impossible.Because a skill set is a major change it would make a more dramatic difference (if it didn't it would be pointless to implement)and so become more necessary to use to survive.
I'm sure these people won't use the load / save build feature of the skill calculator either then...
If you want to switch out your skills one-by-one because you're experimenting with your build, then you'll still do that even if you could save and load builds. However, please for the love of god tell me what's the upside of not allowing players to load builds when they want to change all their skills to switch to a specific and already well tested build that they placed together by swapping skills out manually a thousand times.
This feature doesn't take away anything from the game, it only adds to it. Features that aren't compromises are so very rare. This is one of these features and some people still oppose it. I'm stumped.
The longer time & more annoying it is to switch out skills, the less likely it is that someone will want to do it.
P.S. I'm not actually against having an option to save builds in-game. Though it should probably come with a greater cost than switching manually, to off-set the convenience-factor., such as a cast-time on top of the skill cooldown.
And why would you want the devs to implement something that would inconvenience players who want to switch builds even more than the respec cooldown already does?
Mainly because there isn't a resounding "yes" to the answer, so to make the people happy that say "no"; there should be a convenience cost.
I could have posed better questions on the poll which would have made it more clear. I guessed incorrectly what would be the determining factor to disagreement with a system such as this.
It never occurred to me that people would actually never want to change their skills. And if that's not the reason, there hasn't been enough answers to the question "why".
If people don't want to change their skills, then they have a problem with the skill system as a whole. In that case I don't see why are they posting in a thread that's about improving the current system and not about completely changing it.
The current system is about allowing players to switch skills outside of combat with little to no penalty and even during combat for a much greater penalty. The system also comes with an incentive to make good all around builds if you want to MF in the most efficient way. The new load / save build feature is purely an extension of this system, there's no rational reason for penalizing skill loadout switching even more.
I cannot believe the majority of people are saying no to this!
you can all ready change skills in the game at any time and incur a small CD on the spell. It is a fact that the majority of people will have a solo build and a grp build + many more but for the purposes of this argument keep it to two.
if friends join your game you will stop what your doing look through all your ability's and respect to you grp spec. This will happen and there is no denying it. people will even be doing it as there new grp members are busy clearing the next room! the only down side is a spell CD. it will also take you 30 seconds and about 12 mouse clicks.
they should implement a quick change to a saved spec so in this instance as your friends join you can quickly change to your grp spec and help them clearing that next room.
this should not be usable in combat, it should have a cast time similar to town portal and changed spells should still have a CD. im not keen on the idea of it also changing gear but i wouldn't argue against it.
in no way does having this quick change function negativity effect the game as you can all ready do it! its just a chore and requires alot of unnecessary clicking.
also once you are 60 and valor stacks kick in, you will only do this once at the start. unless your just doing a fun run in a lower difficulty or something...
Bookmarks