It's unfair, isn't it? Berserkers and hammerdins get far more magic damage with only a few synergies. Bone necros can invest almost all of their skill points into the bone spells and still do less damage. And both berserkers and hammerdins have easy access to physical damage skills that make quick work of any magic immunities they encounter (well, not Uber Baal, but almost anything else drops after several uses of Smite or Concentrate). It seems like if Blizzard had been paying any attention at all, they'd have either increased the base damage of the bone spells, given one of the curses the property of lowering enemy magic resistance, or both. The necromancer gives up most of one of his trees for these skills, and they really are rather lackluster.My twinked bonemancer ( lvl 42 bone spear ) just barely got through A1,A2 on p3 and then on I just set it at p1. I also resisted using CE, and put all points into bone synergies. Even then at times I couldn't help using CE even though it was at 1 pt ( but L20 with +skills ).
Bonemancer dmg is a joke to be honest. It plays like a wannabe lightning sorc with one fourth the damage and no teleport. When you consider that magic resistances cannot be lowered or immunities broken ( unlike conviction merc ), it's even worse.
I'm doing it anyway because I'm trying to cover as many major Diablo II build archetypes as I can. Not trying to do every little possibility like a lich lord or mojomancer or various hybrid builds, but I did already finish a summoner and a poison necro and now I'm working on a bone necro and a melee necro. Also, the necromancer is my favorite anyway.
I know what blood mana is. I only asked about it because I seriously haven't seen it happen to one of my characters in years, including sorceresses with some mana-increasing equipment. I already have every spare stat point invested in vitality (crap block rate, but I won't even worry about trying to get max block for now). My red bubble has been catching up to the blue on though, so it's not a big deal. Yeah, I'll probably just see if I have some halfway decent vita charms lying around.The blood mana problem is because you have more mana than life. Just put a bunch of points into vita and vita charms, it'll be fine.