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Despite the questionable art style and sometimes puzzling design decisions D3 is almost a remake of D2. Whether that's good or bad depends on how you feel about D2.
Barb = Barb
Wiz = Sorc
WD = Necro
DH = Bowazon + Trapsin
Monk = MA sin + auradin
A1 = grass/woods
A2 = desert
A3 = snow/mountain
Similar enemies, similar skills, still keeping the linear act and quest format, still a loot grinder, and still an isometric ARPG in the year 2012 with the barest of gameplay tweaks that still, somehow, made people flip their lids. Like HEALTH GLOBES! You mean enemies drop health recovery items? In an action game? Whoa.
They could've just pumped out a God of War type game, made their bajillions and moved on.
There's definitely gonna be some strange dejavu. Yo, I'm in a desert killing cat people. I'm in a field killing skeletons and zombies. Now I'm in a tomb killing mummies and snake people. Where have I done this before?
Last edited by marshmallow; 03-05-2012 at 12:44.
I think D3 will be a hit, however, ten years from now, NOBODY will play it.
Actually, I expect that nobody will play it five years from now. Just like nobody is playing CoD for five years.
Jus like nobody's playing Chuckie Egg... ????? CoD? WTF???? Bad example... CoD is like FIFA every year they release one with just a few tweaks... Why play MW2 when there's MW3? IMO Why play CoD at all....
And if people play D2 to this day why do you think D3 can't have that longevity? The core components of the game are there (Gear Grinding Essencially)...
One of my favorite things are the attack effects, especially on the Barb. The whole screen shake and everything makes it feel like every attack you do is really powerful.
Really looking forward to the harder difficulty as well. I hope it's as hard as they say it is.
Ael, if you look at the corporate structure of Vivendi/Activision/Blizzard, you'd see that Mr. Kotick has zero impact on the creative decisions of Blizzard; Mike Morhaime is, and has been, the CEO of Blizzard, which has retained it's corporate identity after Vivendi bought Activision. The umbrella that is called AB covers Blizzard & Activision, which act as separate creative entities.
All that said, I know as much about their daily business as you do, which is to say next to nothing. Your speculation is not only subjective, but implies a need to "pin the blame" somewhere, rather than just accept that the game isn't exactly as you want it. In the words of Colin Cowherd, that's a you problem, not a they problem.
I don't for a second think that it is outside the scope of possibility, or probability, that Kotick, as overall CEO, has interaction with Mike Morhaime, and Blizzard VP's. However, I expect that interaction to be focused on finances, not the art direction of the Barbarian's class weapons. (Hyperbole inserted for humor)
You've been critical of the game from the get-go, and you have made some well-written points, but this just seems like you want Kotick to be a scapegoat.
Yes, it is all about flashy FX. The skills don't even do anything, they just bombard the screen with light and sound, to appease the children. I am 43, and just immature enough to like the skills. Actually, I am more immature than that, but I at least pass the minimum.
Skyrim has very realistic attacks, maybe that would suit you better?
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