OK, for nearly four years, all of us "haters" have been hating on D3 for this development decision and that development decision. Now that the beta is over and we are in the home stretch until release, I thought it would be a good idea for all of us "haters" to let everyone know something about D3 that, in your opinion, the devs got RIGHT. I'll go first.
Death animations. This is something that, IMO, pretty much every other ARPG developer gets wrong. I've played TL, TQ, PoE beta and watched gameplay footage for Grim Dawn but ALL of them have a total lack of interesting death animations. Where's the blood? The gore? We're going to be killing thousands of non-boss, non-super unique, non-champion mobs, their deaths need to be made interesting and fun.
So, thank you Blizzard for the awesome death animations. Loved wandering around the Weeping Hallow and just obliterating packs and packs of zombies and staining the ground red. Sometimes literally knocking the bones out of their skin. Head's flying, torsos flinging, all VERY satisfying. The last 6 weeks or so of the beta, this is pretty much all I did. Both with the barb and wizard, with her wave of force skill. I could do without the moon physics, but hey, thatís stuff for another thread. This is an appreciation thread.