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So, just a little background, I played a LOT of D2 and D2:LoD. I have yet been unable to play the D3 beta so I am completely unfamiliar with the new system (i.e. the new skill system seems really daunting). Anyways, I was reading the "D2 versus D3 Features" thread and from my understanding...every item drop is now useful to some degree due to the new currency system and being able to craft items (someone please correct me if I'm wrong). Also, I guess that everyone gets their own drops now with the new system.
So I ask yee...is it even viable to build a Magic Find Wizard (assuming I'm doing MF runs by myself)? My first thought when I heard about the D3 release was that I was going to build a Wizard so that if I needed to, I could gear him up for MF runs. But is this something that would even be worth doing in D3? I only ask cause if it's not viable I think I'll be making a Demon Hunter.
Anyways, any help would be greatly appreciated guys! Thanks!
Edit: I am also still pretty confused about how the skills work and the Skill Runes. If anyone has a good guide that explains it well I'd really appreciate it if you could point me in the right direction!
Last edited by SRPang; 01-05-2012 at 21:54.
Diablo 2 had a magic find imbalance because some classes were a lot more gear-dependent than others. This was why sorceresses were so popular for magic find runs, because they didn't need as many stats on their gear in order to do a lot of damage.
In Diablo 3, every class is dependent on gear in order to do damage. This doesn't mean that you won't be able to stack magic find, but the trade offs will be comparable between the classes.
So if your question is "Would the wizard be an effective class to use for item hunting?", the answer is: the wizard will be as effective as any other class.
If you are asking if it's worth making a wizard for the purpose of gearing up a demon hunter, I'd say no.
Also, the cooldown on teleport will make the wizard not on the same level as the sorc of D2, possibly with the wormhole rune, the teleport may be fast enough though....
Then there is the 'quest game' vs building general games for runs, lack of 'hard' waypoints, different drop rates .etc..
Over all the game dynamics have changed so much, that it doesn't seem like one class will have a clear advantage over another for MFing.
Great. Thanks guys!
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