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  1. #21
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    Re: Interesting dungeon champion-elite farming build

    Quote Originally Posted by Hadrial View Post
    Once you get to your champions/elites, what would you actually use to kill them? I do like the hundred fists /blazing fists change.
    Pull them in with cyclone strike, spam crippling wave / lashing tail kick with the added damage of sweeping wind.
    Should work out very well, especially with the low cost lashing tail kick coupled with high spirit regeneration, i mean, without even using a generator i can use one lashing tail kick every 3 seconds. That is if i get to 10 passive spirit regen...i mean, it might not be impossible to get 25 passive regen or more if i can get passive spirit regeneration on every single piece of gear.



  2. #22
    IncGamers Member Cid's Avatar
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    Re: Interesting dungeon champion-elite farming build

    nice build, i really enjoy high mobility templates and i am trying to make the same highspeed nephalem valor character with my barbarian.

    about spirit regeneration on items: as far as i know that affix can only spawn on class specific items, in the monks case thats is fistweapon/daibo and spirit stone (headslot).

    if this (datamined)list is any indication of what is possible comes endgame you should be able to 3 x 2.5 = 7.5 spirit regeneration from items:
    http://www.d3inferno.com/affixes/SpiritRegen_10.html



  3. #23
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    Re: Interesting dungeon champion-elite farming build

    Quote Originally Posted by Cid View Post
    nice build, i really enjoy high mobility templates and i am trying to make the same highspeed nephalem valor character with my barbarian.

    about spirit regeneration on items: as far as i know that affix can only spawn on class specific items, in the monks case thats is fistweapon/daibo and spirit stone (headslot).

    if this (datamined)list is any indication of what is possible comes endgame you should be able to 3 x 2.5 = 7.5 spirit regeneration from items:
    http://www.d3inferno.com/affixes/SpiritRegen_10.html
    Ah. That makes abit more sense. Although maybe we will see set bonuses that adds to spirit regeneration on the monk sets, making it possible to up it abit more. If not, i guess 7.5 is still quite alot. Say 6-7 is quite easy attainable, that still makes it alot easier to design this kind of build, as it needs 10 to function. Although, focusing on getting more than 10 might still make it alot fun to play, considering you can spam spirit spenders abit more, and the fact that you will be healed more from transendence, if you choose to include it.



  4. #24
    IncGamers Member Such Violent Storms's Avatar
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    Re: Interesting dungeon champion-elite farming build

    I think movement speed from any number of skills is capped at 25%. The Monk's fleet footed could increase this, not sure.



  5. #25
    IncGamers Member Cid's Avatar
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    Re: Interesting dungeon champion-elite farming build

    Quote Originally Posted by Such Violent Storms View Post
    I think movement speed from any number of skills is capped at 25%. The Monk's fleet footed could increase this, not sure.
    i am not sure i understand what you are trying to say.
    do you mean there is a cap total movementspeed bonus of 25% from skills, no matter how many different skills are used?

    barbarian sprint / marathon: increases the movement speed bonus to 50% for 5 seconds.



  6. #26
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    Re: Interesting dungeon champion-elite farming build

    Quote Originally Posted by Such Violent Storms View Post
    I think movement speed from any number of skills is capped at 25%. The Monk's fleet footed could increase this, not sure.
    I have read a similar value somewhere, but i can't find it at the moment. Although i found the following article stating the cap is alot higher...
    http://diablo.incgamers.com/blog/com...ment-explained

    However, it would seem very counterproductive to have the cap as low as 25%, so i think it is fairly safe to assume that it is abit higher. Especially considering this:

    Quote Originally Posted by Cid View Post
    i am not sure i understand what you are trying to say.
    do you mean there is a cap total movementspeed bonus of 25% from skills, no matter how many different skills are used?

    barbarian sprint / marathon: increases the movement speed bonus to 50% for 5 seconds.


  7. #27
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    Re: Interesting dungeon champion-elite farming build

    Quote Originally Posted by xaec View Post
    I have read a similar value somewhere, but i can't find it at the moment. Although i found the following article stating the cap is alot higher...
    http://diablo.incgamers.com/blog/com...ment-explained
    Hmm, if I'm reading this correctly there's a multiplier that's capped at 1.25, so some people have been thinking the cap on bonus move speed is 25%. However in reality the base move speed multiplier is 0.1, so the actual cap is (1.25-0.1) = 1150%
    It should be fun to test and confirm this.



  8. #28
    IncGamers Member Such Violent Storms's Avatar
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    Re: Interesting dungeon champion-elite farming build

    I think a single skill can exceed the cap, like Marathon can get to 50%, but a combination of skills/items can't exceed 25%. Marathon + 14% FRW from boots would still be 50%.

    20% FRW from boots and 10% from the monk passive would hit the cap at 25%.

    I could be completely wrong. I want to say the cap is higher, like 50%, 65%, even 85%. Although players running around at 85% would be pretty swift. I wonder what the norm will be, especially in PvP.



  9. #29
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    Re: Interesting dungeon champion-elite farming build

    If game is anything close as hard as they say i think this build is way too sub optimal to actually handle the packs with flying colors when you finally get to them. Getting quickly to first champion/elite/unique pack is only half of the whole story.

    If we take real life analogy one could compare it to breaking the speed limit while driving. You can save couple of minutes, but crash once and you might spend months in hospital or even be done for good. In the context of the game i say what matters is that how many packs can you do on average in a hour and how much MF you can afford to have. Running fast saves time, but dying costs time and ​gold.



  10. #30
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    Re: Interesting dungeon champion-elite farming build

    You could very well be right! Only time will tell if this build is good enough.
    There's another factor to consider though... how much fun the person has doing the build! In your analogy, it would be why people spend so much time and money on racing when it's such a dangerous activity
    In this case the sheer thrill of rushing through a dungeon on a seek-and-destroy sort of mission to hunt down elites should keep me interested, and the very fact that fighting the elites once you get there (together with every monster that's chasing you) is challenging would be the icing on the cake.



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