Once you get to your champions/elites, what would you actually use to kill them? I do like the hundred fists /blazing fists change.
Pull them in with cyclone strike, spam crippling wave / lashing tail kick with the added damage of sweeping wind.
Should work out very well, especially with the low cost lashing tail kick coupled with high spirit regeneration, i mean, without even using a generator i can use one lashing tail kick every 3 seconds. That is if i get to 10 passive spirit regen...i mean, it might not be impossible to get 25 passive regen or more if i can get passive spirit regeneration on every single piece of gear.
Ah. That makes abit more sense. Although maybe we will see set bonuses that adds to spirit regeneration on the monk sets, making it possible to up it abit more. If not, i guess 7.5 is still quite alot. Say 6-7 is quite easy attainable, that still makes it alot easier to design this kind of build, as it needs 10 to function. Although, focusing on getting more than 10 might still make it alot fun to play, considering you can spam spirit spenders abit more, and the fact that you will be healed more from transendence, if you choose to include it.
Hmm, if I'm reading this correctly there's a multiplier that's capped at 1.25, so some people have been thinking the cap on bonus move speed is 25%. However in reality the base move speed multiplier is 0.1, so the actual cap is (1.25-0.1) = 1150%
It should be fun to test and confirm this.
If game is anything close as hard as they say i think this build is way too sub optimal to actually handle the packs with flying colors when you finally get to them. Getting quickly to first champion/elite/unique pack is only half of the whole story.
If we take real life analogy one could compare it to breaking the speed limit while driving. You can save couple of minutes, but crash once and you might spend months in hospital or even be done for good. In the context of the game i say what matters is that how many packs can you do on average in a hour and how much MF you can afford to have. Running fast saves time, but dying costs time and gold.
You could very well be right! Only time will tell if this build is good enough.
There's another factor to consider though... how much fun the person has doing the build! In your analogy, it would be why people spend so much time and money on racing when it's such a dangerous activity
In this case the sheer thrill of rushing through a dungeon on a seek-and-destroy sort of mission to hunt down elites should keep me interested, and the very fact that fighting the elites once you get there (together with every monster that's chasing you) is challenging would be the icing on the cake.