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Exactly, couldn't have put it better myself. Although i beat you to the reply by one minute, hehe.
Well indeed, and say that you could achieve a 10 spirit per second, very interesting builds could rise that are evoloved through this concept of rushing through a dungeon with high movement speed through tempest rush. Maybe even fleet fotted for 10% movement speed passive ability could be added.
Maybe replace Mantra of healing with Mantra of conviction with overawe rune for 24% additional damage, and change up sweeping wind for Seven sided strike etc etc etc...
Why not just get thunderclap on fist of thunder to teleport, or something equivalent. Also, using 75 spirit to get 3spirit/s(while at maximum stack)? Seems kind of counter intuitive.
Right. Depending on exactly how much regen you can get you could possibly even go completely overboard with movement speed, for example:
http://us.battle.net/d3/en/calculator/monk#UciVfh!aYb!ZZYcYb
That'd put you at a positively silly +55% movement speed for 5 seconds after you crit thrice with WotHF, followed by a steady +40%.
Well you can't Thunderclap without any targets around, while with enough spirit regen you can Tempest Rush forever for the 25% movespeed. The kb also keeps enemies disoriented while you run through the dungeon.
If you can keep up Sweeping Wind between battles (less than 6s between mobs, which might be doable with all the speed we have), then the 75 spirit cost is a one-time cost over a large duration. If you can maintain it for over 25s, it'll pay for itself and more. This is together with the damage it does. Of course this is hoping Tempest Rushing maintains Sweeping Wind's stacks. Otherwise it'll have to be cut.
Hm, why should getting a thunderclap runed fist of thunder help this build out? its not a very useful skill for moving fast over a longer time period, it only works as a small gap closer (about half a screen, and only teleports on the first attack of three). What else would be equivalent to that? dashing strike? a gap closer aswell and not really what i am going for...
The reason i spend 75 spirit to get 3 spirit per second, is to be able to keep using tempest rush until i find an elite/champion pack of monsters. Without atleast 10 in passive regen, either from gear or skills (here assuming skills), i wont be able to rush with tempest rush indefinately.
I also think it is useful to get my damage up abit, making it more noticable when rushing and not having the damage come only from tempest rush.
I also think sweeping wind will be useful when i find that elite pack, and pull them together with cyclone strike, as an extra damage source.
Ah! i really like that build, just to show what can be done i mean. I wonder if it maybe is aabit crazy going for the generator for 5 seconds speed with WotHF hehe, but i get your idea, going overboard !
And i like it!
I wonder if it is any kind of cap to passive movement increase?
Oh yeah, I forgot about Way of the Falling Star (Dashing Strike rune) - adds 25% move speed after dashing.
80% move speed for 3s in all. :P
Once you get to your champions/elites, what would you actually use to kill them? I do like the hundred fists /blazing fists change.
Hehe well well.
I read your reply about tempest rush attacks not refreshing sweeping wind. That might indeed be the case, and would be sad. Lets hope it does! I guess it should refresh it, just as any other melee attack. From what i can understand sweeping wind is a skill that you will click, and then try to keep alive by fighting! i mean, it would seems pretty certain that a standard generator could refresh sweeping wind, and by that i think that tempest rush also could do it.
Although, we can not know for sure, and will have to wait til may 15+ to find out...
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