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# Thread: Ridiculous Attack Speed numbers

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## Ridiculous Attack Speed numbers

So, i'm playing a bit with the values found on the DiabloNut website and i get back numbers which are completely ridiculous when i make some calculations with them. Like 7 APS and in the case of the Barbarian using Frenzy even 10 APS and potentially more. I mean, what is going on?
If these values are more or less representative of what we'll see in the game, then do you think there might be a cap on how fast skills can attack?

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## Re: Ridiculous Attack Speed numbers

Could you please post the calculations behind these results?

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## Re: Ridiculous Attack Speed numbers

Sure
Two daggers (1.5 APS) both with the mods 0.25 APS and 25% IAS
1.25*(1.5+(2*0.25)) = 2.5 APS
plus 0.45 APS from jewelry = 2.95 APS
165% IAS from non-weapon equipement + 15% IAS from dual wield + 15% IAS from Weapons Master + 25% IAS from WotB + 75% IAS from Frenzy = 295% IAS
thus
2.95*3.95 = 11.6525 Attacks Per Second !!!
This is ofcourse the most extreme example, but still even half that would be insanely fast. (I shiver at the idea of some unique armor pieces possibly even having + APS)

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## Re: Ridiculous Attack Speed numbers

Originally Posted by Doppel
165% IAS from non-weapon equipement
How did you reach that? The secondary Haste affix (+% IAS) may only spawn on jewelry and gloves, so the max you can get on non-weapons is 68% in total.

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## Re: Ridiculous Attack Speed numbers

Originally Posted by Doppel
Sure
Two daggers (1.5 APS) both with the mods 0.25 APS and 25% IAS
1.25*(1.5+(2*0.25)) = 2.5 APS
plus 0.45 APS from jewelry = 2.95 APS
165% IAS from non-weapon equipement + 15% IAS from dual wield + 15% IAS from Weapons Master + 25% IAS from WotB + 75% IAS from Frenzy = 295% IAS
thus
2.95*3.95 = 11.6525 Attacks Per Second !!!
This is ofcourse the most extreme example, but still even half that would be insanely fast. (I shiver at the idea of some unique armor pieces possibly even having + APS)
I'm not sure if you can have APS and IAS on the same item in the same time. 1 mod may exclude the other.

Plus, I think your formula might be a little bit wrong. Weapon's +IAS% only applies to weapon's basic APS.

The order is:
1. Multiply basic weapon APS with the +IAS% on the weapon.
2. Add every +APS you have (from all the items)
3. Multiply everything with the total +IAS% on other items and buffs (DOESN'T INCLUDE +IAS% on second weapon!)

For your example, the APS should be 8.41 or something like that.

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## Re: Ridiculous Attack Speed numbers

Originally Posted by AurelianZ
I'm not sure if you can have APS and IAS on the same item in the same time. 1 mod may exclude the other.
They may have special rules for the item generator to disallow both mods to spawn, but personally I doubt that. There are already affix groups set up for this purpose in the game (for the damage vs. enemy type, Life on hit / kill and weapon proc mods for example, but there are more), but the APS and IAS mods have their own group.

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## Re: Ridiculous Attack Speed numbers

Originally Posted by AurelianZ
I'm not sure if you can have APS and IAS on the same item in the same time. 1 mod may exclude the other.

Plus, I think your formula might be a little bit wrong. Weapon's +IAS% only applies to weapon's basic APS.

The order is:
1. Multiply basic weapon APS with the +IAS% on the weapon.
2. Add every +APS you have (from all the items)
3. Multiply everything with the total +IAS% on other items and buffs (DOESN'T INCLUDE +IAS% on second weapon!)

For your example, the APS should be 8.41 or something like that.
Where did you get this formula?

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## Re: Ridiculous Attack Speed numbers

Originally Posted by machinus
Where did you get this formula?
beta testing

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## Re: Ridiculous Attack Speed numbers

Originally Posted by AurelianZ
beta testing
So you are guessing. Has anyone verified the formulas from the game code?

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## Re: Ridiculous Attack Speed numbers

I think the IAS mods replace the APS mods. Doubt we'll see any APS mods in the final game, and any APS currently found by data mining is simply leftovers. At least that makes the most sense to me. Initially they only had an APS stat, but probably realized that it's not any easier to understand and simply doesn't make any sense.

Then again 165% IAS from non-weapon equipment is pretty insane as it is. I doubt they'll make it possible in the long run.

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