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So, i'm playing a bit with the values found on the DiabloNut website and i get back numbers which are completely ridiculous when i make some calculations with them. Like 7 APS and in the case of the Barbarian using Frenzy even 10 APS and potentially more. I mean, what is going on?
If these values are more or less representative of what we'll see in the game, then do you think there might be a cap on how fast skills can attack?
Could you please post the calculations behind these results?
Sure
Two daggers (1.5 APS) both with the mods 0.25 APS and 25% IAS
1.25*(1.5+(2*0.25)) = 2.5 APS
plus 0.45 APS from jewelry = 2.95 APS
165% IAS from non-weapon equipement + 15% IAS from dual wield + 15% IAS from Weapons Master + 25% IAS from WotB + 75% IAS from Frenzy = 295% IAS
thus
2.95*3.95 = 11.6525 Attacks Per Second !!!
This is ofcourse the most extreme example, but still even half that would be insanely fast. (I shiver at the idea of some unique armor pieces possibly even having + APS)
I think the IAS mods replace the APS mods. Doubt we'll see any APS mods in the final game, and any APS currently found by data mining is simply leftovers. At least that makes the most sense to me. Initially they only had an APS stat, but probably realized that it's not any easier to understand and simply doesn't make any sense.
Then again 165% IAS from non-weapon equipment is pretty insane as it is. I doubt they'll make it possible in the long run.
I doubt that. IAS doesn't really replace APS just asmuch as ED% doesn't really replace a flat damage increase.
Then i must've read the Diablonut website wrongly. I also included "armor" affixes since in D2 they may also be included whenever looking at a specific armor piece.
I think you're right though, so i'll input 68% IAS instead.
I also made some more errors. For example for some reason i was under the impression swords/daggers gain 15% IAS, when it is polearms/spears instead and then only 10% IAS. lol
I also think that i have to use the APS from gear in the exact same way as weapon APS, since it doesn't make much sense for them to act differently.
So then, a more correct assessment would be:
Two daggers (1.5 APS) both with the mods 0.25 APS and 25% IAS plus 0.45 APS from gear
1.25*(1.5+0.45+(2*0.25)) = 3.0625 APS
68% IAS from non-weapon equipment + 15% IAS from dual wield + 25% IAS from WotB + 75% IAS from Frenzy = 183% IAS
thus
3.0625*2.83 = 8.666875 Attacks per Second
I think this should be alright when considering fastest attack in the game.
Then again i think it's likely we'll be seeing some unique equipment with IAS and possibly APS to.
Yeah, as an absolute max (and only with Frenzy mind you) that seems alright, especially since you'll lose damage affixes to get there. Oh how much I want to see a character in action with such an APS.
Although now that I think about it I have a pretty good idea how that'll look. I reached 2.78 APS with my DH in the beta and Rapid Fire looked absolutely ridiculous. I could spend my Hatred in like 2 seconds with it.![]()
I'm sure someone will put a vid of it on Youtube sooner or later. It's not going to be me though, i suspect that gear to be crazily rare and expensive.
I am probably one of those that will try and test these numbers eventually. But I can see at least one more flaw. Someone else in this forum pointed out that you won't get the full 75% IAS of Frenzy when dual-wielding...
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