Latest Diablo 3 News
DiabloWiki Updates
Page 5 of 7 FirstFirst 1234567 LastLast
Results 41 to 50 of 64
  1. #41
    IncGamers Member
    Join Date
    Jul 2003
    Location
    Ramat-Hasharon, Israel
    Posts
    2,017

    0 Not allowed!

    Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    How do you know how much gold we'll farm in nightmare/hell/inferno?... If it ends up being 1-2mil/hour, no way people would pay 10-20$ for it when there are Chinese willing to sell it for much less (and no, the restrictions will most likely not stop their gold farming/selling if you read the other thread about this). Sure if we only end up farming no more than 100k/hour at the very best then it'll be fine, but nobody knows that yet.




  2. #42
    Awaiting user confirming email address
    Join Date
    Mar 2012
    Location
    UK
    Posts
    302

    0 Not allowed!

    Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    Quote Originally Posted by galzohar View Post
    How do you know how much gold we'll farm in nightmare/hell/inferno?... If it ends up being 1-2mil/hour, no way people would pay 10-20$ for it when there are Chinese willing to sell it for much less (and no, the restrictions will most likely not stop their gold farming/selling if you read the other thread about this). Sure if we only end up farming no more than 100k/hour at the very best then it'll be fine, but nobody knows that yet.
    Have faith in blizzard, as its a 15% + 15% fee it is in Blizzards best interests that gold sells for a decent amount so to get a decent amount from the fee's.



  3. #43
    IncGamers Member
    Join Date
    Jul 2003
    Location
    Ramat-Hasharon, Israel
    Posts
    2,017

    0 Not allowed!

    Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    Won't help them to raise minimum price if people aren't willing to pay it.




  4. #44
    Awaiting user confirming email address
    Join Date
    Mar 2012
    Location
    UK
    Posts
    302

    0 Not allowed!

    Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    Quote Originally Posted by galzohar View Post
    Won't help them to raise minimum price if people aren't willing to pay it.
    We will just have to wait and see what people are willing to pay.



  5. #45
    IncGamers Member
    Join Date
    Apr 2012
    Location
    east EU
    Posts
    107

    0 Not allowed!

    Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    Quote Originally Posted by Enlil View Post
    Example 1 is correct, the rest are not.
    You can't sell for less than 0.01 per thousand.

    The sale price entry box will not except a value less than $0.01, the minimum the system will allow you to sell for, this is what sets the price floor.

    You try putting 0000.1 into the sale price box, the system will tell you to gtfo lol

    This is how the system worked in beta, and "should" be the same in patch 1 on release, over time blizz may change it to allow 0.001 as min but I doubt it.

    Happy now ?

    Happy lol...tho you are wrong.

    ex 2 : 150,000 gold for 1$, you say it is incorrect.

    Now, here is why you are wrong.

    A min price for 1,000 g = 0.01$ AND a min price for a stack of gold auction = 1$ means that in the moment the market reaches this price :
    -100,000 gold = 1$,
    the gold price can only go UPWARDS.

    As in :
    -99,000 = 1$
    -98,000 = 1$
    and so on.


    In other words, THERE WILL BE NO WAY TO SELL CHEAPER.

    Does this sounds GOOD for you ? Because for the 2 degrees in economics guy (me) sounds like death of the RMAH.

    This contradicts the "free market" and also contradicts the evolution of the game.The more and more people will reach lvl 60, the more and more gold will be available.Meaning the there will be ONLY one price :
    -100,000 gold = 1$, or 200,000 = 2$ and so on.

    There is only one market that have MIN prices : the communist market.And look how great it worked for them

    There is another explanation, the one i keep saying it for days : Blizz KNOWS that the gold prices will stabilize WAY under 100,000 gps for a buck.Mostly likely where i said : 29,000-30,000 gps for a buck.

    Because if not, than again i will prove right, and gold WILL be sold under the "floor" you so strongly believe that exists.

    Free tip : The price for 1,000 gps can be in the SAME time 0.01$ AND 0.02$ for the buyer.
    Free tip 2 : if you put the price 0.0001$ AND the total is 1$ or above...the system won't have anything against .
    Free tip 3 : Beta is just that - Beta


    Last edited by semakka; 02-05-2012 at 04:32.

  6. #46
    IncGamers Member
    Join Date
    Apr 2012
    Location
    Orion Nebula
    Posts
    56

    0 Not allowed!

    Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    Sorry to derail the battle between the economic titans. Just a quick question:

    What’s the minimum and maximum bid I can set for an item?

    In the gold-based auction house, the minimum you can list an item for is 100 gold, and the maximum is 100,000,000,000 gold.
    In the real-money auction house, the minimum you can list an item for is $1.25 USD (or equivalent local currency). The maximum you can set is $250 USD.
    So assuming that gold reaches the capped minimum price of gold -> 100,000 gold = $1
    Max possible price of item in GAH = 100,000,000,000 gold = $1,000,000 (But it's not $ until you can cash it out)

    So technically a $800 Windforce should be priced at 8M gold?



  7. #47
    IncGamers Member
    Join Date
    Apr 2012
    Location
    east EU
    Posts
    107

    0 Not allowed!

    Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    Quote Originally Posted by galzohar View Post
    How do you know how much gold we'll farm in nightmare/hell/inferno?... If it ends up being 1-2mil/hour, no way people would pay 10-20$ for it when there are Chinese willing to sell it for much less (and no, the restrictions will most likely not stop their gold farming/selling if you read the other thread about this). Sure if we only end up farming no more than 100k/hour at the very best then it'll be fine, but nobody knows that yet.
    Nobody knows except Blizzard...however, i am quite sure that nobody will go above 50,000 gold / hour, and this in Inferno.

    If it goes over 50,000 gold/ hour for MOST people (if 1% can make 100k / hour means nothing) in short time window (3-4 months) Blizz can say byebye to the RMAH fees.



  8. #48
    IncGamers Member
    Join Date
    Jul 2003
    Posts
    997

    0 Not allowed!

    Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    1$ for 100k? thats actually sounds pretty good:P but to have a high price like this the gold sinks must be brutal




  9. #49
    IncGamers Member
    Join Date
    Apr 2012
    Location
    Sanctuary
    Posts
    17

    0 Not allowed!

    Lightbulb Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    Semakka you seem to forget that Blizz has all the monetary tools they can dream of right at their very disposal.
    But even if the gold value train derails, they will actually need to use only one - gold sinks.

    Once they see that gold is rolling down the hill, they can increase various costs, either directly (repairs/crafting/etc.), or indirectly - for example by increasing inferno difficulty (more fail => more repairs).

    Or they can decrease the amount of gold income from mobs/quests, or even implement new gold sink mechanics whenever they see fit..

    As the only true invisible hand of market in D3, is uncle BLIZZ



  10. #50
    IncGamers Member
    Join Date
    May 2012
    Location
    Warsaw, Poland
    BattleTag Platan-1516
    Posts
    20

    0 Not allowed!

    Re: Lottery Drop Rate for Legendary/Rare Items? Even $300+ per month is slim chance?

    Quote Originally Posted by semakka View Post

    Probably YES, but most will NOT sell them, because it IS VERY PROBABLE that a guy UPGRADING from tier 11 gems will PREFER to SPEND the same ammount to buy 9 x tier 12 gems.
    9 x tier 11 upgraded to 9 x tier 12 gems = 9 x 7 % increase in stats = 63 %
    1 x tier 11 upgraded to 1 x tier 14 gems = 7% + 7% + 7% = 21 %

    .
    If only you can socket them



Page 5 of 7 FirstFirst 1234567 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •