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I realize that it is much too soon to start thinking about this, since it has been said that skills will be changed for PvP, but it is still interesting to see what other people have as ideas.
This is what I am thinking right now: http://us.battle.net/d3/en/calculato...ZXT!ZWV!cacaZc mainly built with the idea of keeping the enemy away from you using Horrify(Stalker), Spirit Walk(Healing Journey), and Grasp of the Dead(Unbreakable Grasp) while keeping the 2 DOTs on them (and hopefully having them spread to other enemies).
I like the idea of the Gargantuan(Bruiser) but I feel the 100% weap damage stun attack would be random, which I really dont like. In PvP I would like to choose who and when I used the stun. Other classes get to choose when to use their stun, but I dont think the WD will get to choose when the Gargantuan runed with Bruiser will use his. Because of this I might either swap the rune or skill all together.
I also have the feeling Spirit Vessel wont be allowed in PvP, so I would have to change that as well. If that was the case I would go with this: http://us.battle.net/d3/en/calculato...ZXT!ZWc!bacaZc sacrifice Locust Swarm damage for longer duration and reducing enemy damage by 20% for 3 sec every time Locust Swarm deals damage. Could effectively reduce enemy damage against the WD by 40% constantly.
Downfall of these builds is almost no self healing.
Last edited by Dnttryme; 01-05-2012 at 21:08.
http://us.battle.net/d3/en/calculato...VYQ!ZWe!YcbYbb
I was planning something like this. The bonus damage from BBV could be changed to 5% healing per second as well. Fetish sycophants is subject to being swapped as well.
Why bother with pvp build? Pvp patch might not even be added this year, and also, playing arenas will not grant you any item rewards, only some !@#$ty cosmetic rewards....
Now how is that fair?
I couldn't care less about item rewards, I play for fun.
Builds may change a lot when we see the game though. But for now here is mine (posted before looking at the others):
http://us.battle.net/d3/en/calculato...YUQ!WdZ!YYcbZY
Haunt + Grasping Spirit to leave the enemy slowed and taking damage-over-time, then hit them with a massive 840% weapon damage sacrifice that boosts your damage by 20% for 30 seconds. Powerful flaming darts to finish them off.
Spirit walk for escape and getting health globes, as well as mana regeneration, with Big Bad Voodoo healing you and your allies while increasing attack speed.
After looking at the others, I think mine is still unchanged. The Haunt/Locust Swarm combination is interesting but there is nothing I want to give up.
Haunt, Spirit Walk, Summon Zombie Dogs and Sacrifice will be in every PVP build I make, I think.
I don't get why people think spirit walk is that great? Correct me if i'm wrong but it doesn't make you invulnerable, it leaves physical body behind that can still take pummeling.
I personally find fighting other players much more rewarding than fighting AI monsters.
I dont think you actually take the damage your physical body receives. If it is the way you think it is, the skill would be basically useless.
I am sure that my ideas will change drastically by the time the PvP patch is released. The WD has so many skills that could potentially be great for PvP depending on how you want to play. I think that while our class wont be bursting anyone down in seconds, the control and survivability of the class will make it a force in PvP.
I just hope the burst damage classes dont destroy everyone in PvP. With all of the Monk's damage and self healing I could see it being ridiculous in PvP.
Last edited by Dnttryme; 30-04-2012 at 16:41.
Hex seems like a good ability for PvP, but it's bit hard to fit in and it has that RNG part that picks random target for the polymorph.
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