Damage Reduction Monk
Basically the goal here is to passively and actively reduce damage.
Cycling Crippling Wave's Concussion puts a constant damage and attack speed and move speed debuff on attacked mobs.
Deadly Reach's Scattered Blows third attack will hit up to 6 enemies in a 15 yard radius for quite impressive damage.
Intelligently using Exploding Palm's Essence Burn should put a constant dot on mobs after it explodes.
Tempest Rush's Slipstream also reduces damage and will be of essential importance in order to safely get to dangerous ranged mobs while further debuffing whatever mobs we're running through.
Mystic Ally's Earth Ally will provide some extra distraction therefor further reducing our damage intake and increases our healthpool.
Mantra of Conviction's Intimidation also reduces damage intake in addition to providing a minor damage boost to our skills.
The passive Resolve also debuffs mob damage whenever we succesfully damage said mob, which works in tandem with for example Tempest Rush and Burning Essence.
One with Everything indirectly reduces enemies elemental damage by raising our resistances.
Lastly Seize the Initiative will raise our Armor in relation to our Dexterity.
I'm not too sure about Deadly Reach's Scattered Blows, but i'm not seeing a better alternative in that area for the moment. What about Exploding Palm's Essence Burn? I thought the skill would be a nice synergy since this build is made to last long against mobs, therefor not really needing big damage bursts to quickly dispatch of mobs. Then again 20% per second dot doesn't seem so impressive.
One with Everything's effectiveness is hard to gauge yet. Pacifism might be a much better fit. Same with Seize the Initiative, how much is 100% of Dexterity worth of armor? I don't know. Lastly, Near Death Experience seems grossly overpowered to any build made to not die, which is why i didn't take it.
So, what do you think?