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Brief background -- Long time D2 player, played almost entirely on hardcore, usually died around level 70 in hell due to getting overly cocky on runs I had already done dozens of times. I will play entirely on HC in D3, but do not have the time that I had back in the day to devote to gaming.
The thing I am the most excited about, so far, from the beta is how levelling new characters is going to work.
The fact that the artisan stays levelled means that when you level up a new char, you will not need to farm with your main in order to twink your alt. The artisan can craft level appropriate gear for you. This, effectively, means that each play through can easily be a "normal" progression without ever dedicating time to farming other than end-game content and during your first play through. This should make the game feel more natural, and be more conducive to people with real-life responsibilities enjoying the game.
Purely from the perspective of someone who WANTS to be able to poop-sock, but can't because of time restrictions, this design choice, among others, has me very excited.
Yeah I have to say I had the same feeling after playing the beta, initially I thought, no attributes/skill points sucked, but then I gave more thought, installed d2, and couldn't even start a char in d2, cause I had to quit, and plan the char before starting it, and that's when I realized how the new system can actually be an improvement over the old one, at least for me now that I have less time to spend on gaming. When I had half a day to play I could do this kind if planning, nowadays it's just not possible... I became a more casual gamer and d3 is more casual than d2, perfect.
I had the same D2 experience...I was going to do one last D2 run before May 15, but, I took one look at the skill tree and thought Ah man I don't have time for this...
As a "casual" HC player who will probably never have the time to get a HC character to Inferno, I am liking the casual aspects of the game.
I don't know how you guys play HC, really. If a character I put time and effort into was gone forever, I'd quit playing. I tip my hat to you good sirs and wish you the best!
After trying HC a few times, you don't know how you could ever have the same joyful experiences in SC. It's a cliché, but it's true, HC adds so much more. Lots of newcomers to the game ask if HC gets special rewards, like more loot. No, HC is its own reward. There just is no other answer to that question.
No more "Fail at Duriel? Bah, we'll just run in, chip at his health a few times and corpse run him to death."
- Snow
When people tell me "plz" just because it's shorter than 'please', I feel perfectly justified to answer 'No' because it's shorter than 'Yes'.
And the Lord said unto Carl: 'Come forth and receive eternal life'. But Carl came fifth and won a toaster.
Does anyone know if the SC and HC artisans are linked? Do you level up a separate HC artisan?
If so, and you only have one HC character, does he disappear when your one HC character dies?
@FulItilt
To be honest, when a SC char of mine dies, I lose interest in him, cannot explain why, so I just play HC at once.
@JackalYYC
They are probably not linked, just as stash is not linked.
If your only hc char dies, you do not lose anything either (at least that was the info given by a beta tester in another thread here), shared stuff will still be there when you create a new hc char.
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