0
"Don't take away my toys waaaah"
Yep, sure doesn't sound like a 5 year old.
your analogy would be more accurate if players were given all skills at level one and could choose immediately. That is simply not the case. players gain access to skills progressively throughout the course of leveling to 60. there is no instant gratification - players must make choices about what skills of the ones they have access to will be most effective against the environment. there will always be some choice or trade-off involved and those choices are impactful.
And, while my comment about loot was meant as tongue-in-cheek, it also goes to the larger point about leveling. In Diablo 3 Items ARE leveling. with the games reliance on DPS for killing, upgrading your gear as you progress through the game is critical. In the same way putting a point in Frozen Orb as you level, improved it's effect, getting that next higher DPS wand or sword of whatever will do that in Diablo 3. same basic metaphor, different implementation. The difference to me is in Diablo 3 I'll get to choose which skills my new item will make more effective.
Omg, i cant believe this thread made 7 pages already...
I have to disagree with this. You will always have the optimal skills available to you at any point in the game because the game is designed that way. The only choice you have to make is pick one of those any time you want. It can be called a choice but it certainly isn't impactful.
I think I'm beginning to see your arguments.
D2 was about building that Fire Golem Necro, or that Meteorb Sorc. You made specific builds as your tastes developed.
D3 is about building a Wizard or a Witch doctor. As you play your class, you develop a taste for particular skills and base your build around that.
What you think is missing in D3, is the 'building into your [Meteorb] [Sorc]'.
Is this a sufficient summary?
Leveling is how you earn access to skills. The fact that you can change which skills are active and which are potential does not make them unearned somehow. You're saying it is childish to want flexibility. You did not address my points about how flexibility not only increases fun, but allows for situational strategic thinking, instead of mindlessly following a build order. People are more likely to experiment and test when they are not locked into a choice forever. And therefore are more likely to have fun - which is the point of a game.
"Being childish" is when you want something that seems good, but is actually bad in the long run. But you haven't given a SINGLE reason why flexibility is bad for the short term or the long term. You personally feel a stronger connection to a character that you can't change (or can only change 3 times ever, or whatever). I feel a stronger connection to a character I can actually experiment and try things out with myself. Not to mention, it is infinitely more enjoyable. And since this is a game, that enjoyment is ultimately the whole freaking point (not a misguided sense of pride).
You can build a Blizzard Wizard (heh) in D3 just as well. Or an elemental arrow DH. Or whatever! The difference is that some people feel that even more important than being able to PLAY as that character, the real reward would be the fact that they've taken the time to make some specific build, and most other people don't have that. If the game was single player only, no one would feel like skill flexibility was bad. But because it is multiplayer...they want to do something that most others can't.
I personally don't care at all what other people do in the game and how they play it...just speaking about my own experience and wishes.
Wow... I'm pretty darn drunk at the moment, playing J-pop and entertaining the poor people I lured to my lair... I so must read all of this tomorrow...
I submit that you have skills available, whether they are optimal depends to a large extent on gear. also the number of available skills and how you fill those slots has an impact on how you play. When I played a trapper, I routinely used 12 or so hot-keyed skills - not possible in Diablo 3 - and with the Nephalim Valor Buff at lvl 60 you won't want to casually swap skills.
How impactful choices are against endgame content is also something we don't know. I believe those choices will be relevant given what Blizzard has said about how they expect Inferno difficulty to operate, and whether one is solo or in a party, etc. , the bottom line is we won't know until we get there.
Last edited by Silverbanshee; 27-04-2012 at 20:11. Reason: added a thought
anyone wanna take a guess at how many more [d2 is better than d3 and heres why] topics we will get before launch?
Bookmarks