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  1. #61
    IncGamers Member beingmused's Avatar
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    Re: Best characters for 4 player co-op

    Quote Originally Posted by Apocalypse View Post
    this reminds me of the pre d2 talks when people said a group of all paladins each with a different aura would be unstopable
    Turns out you only needed one paladin!

    (If D2 was difficult and things weren't so broken, then the best party probably would be 4 paladins running conviction/might/conc/fanaticism, necro, druid, barb, sorc)



  2. #62
    IncGamers Member byrneda's Avatar
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    Re: Best characters for 4 player co-op

    Having seen the unofficial incgamers clan with 4 x hardcore, naked, no potion, with starter equipment only monks, hold their own in the closed beta, I'd have to go with 4 x monks.
    The benefit here is the aura's they're able to use, and how they're shared amongst the group. Each member could have a different mantra running (evasion, retribution, healing, conviction), or have two people running the healing mantra to help keep the party's health in check.
    Then the runes for each of the mantras come into play, and this is only the tip of the iceberg.
    As for generators, I'm thinking Fists of Thunder and Deadly reach (with Bounding Light and Foresight runes eventually).
    Spender would be lashing tail kick and then possibly either the Breath of Heaven or Inner Sanctuary with 7-sided strike.

    This is all completely open to discussion and obviously trial and error come release.




  3. #63
    IncGamers Member
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    Re: Best characters for 4 player co-op

    I think the people in the group are going to be more important than the char. classes. If the devs indeed pulled off the level of balance and fluidity with the skill/rune/gearaffix as it appears and is intended, then player skill and ability to navigate these relationships will, to me, matter most. Easy to play, hard to master..and clicking on mobs and straifing isnt hard to master...but having a working knowledge of some 1000s of combos of skill/runes and group dynamics on the fly will be. Seeing first hand to what degree the progression tuning is set will ofc be crutial to win!, and yeah each class brings something good to the table, but I'm most interested in how teammates react and choose, and how well we work off each other. Class type would be secondary only unless content demanded overlaping skill synergy...but in that case, ofc, pro players will have other toons g2g, right.



  4. #64
    IncGamers Member
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    Re: Best characters for 4 player co-op

    Yeah, I just hope it's not such a wide margin that you see nothing but x class or people dropping because x class isn't in the party, regardless of what we figure out is "best".




  5. #65
    IncGamers Member
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    Re: Best characters for 4 player co-op

    TL;DR
    Despite your violent behavior, the only thing you've managed to break so far, is my heart.

    If you understand, you need not ask. If you have to ask, you need not know.



  6. #66
    IncGamers Member
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    Re: Best characters for 4 player co-op

    Well, as long as we're doing the baseless speculation thing -- I can see the Monk's Exploding Palm as a dominant ability in the higher difficulties. Killed enemies popping for AoE damage of 30% of their health could be huge if the Inferno mobs have as much HP as threatened. Of course, the tooltip doesn't specify the blast radius...




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