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  1. #11
    Diablo 3 Beta Tester HardRock's Avatar
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    Re: Important question about Weapons Master

    *headdesk*

    How the hell did I miss that?



  2. #12
    Diablo: IncGamers Member
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    Re: Important question about Weapons Master

    Quote Originally Posted by HardRock View Post
    *headdesk*

    How the hell did I miss that?
    It is still a little vague. Since when DW you swing each weapon in order, and your damage changes each swing depending on weapon..so will the +dmg or +Crit only be effective every other swing when you use your main hand?



  3. #13
    Diablo 3 Beta Tester HardRock's Avatar
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    Re: Important question about Weapons Master

    I bet it will affect both of your weapons. Otherwise Weapons Master will always be worse with dual-wielding compared to using with two-handers.



  4. #14
    Diablo: IncGamers Member Superstate's Avatar
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    Re: Important question about Weapons Master

    It affects both weapons when using WMMW at least, regardless of offhand weapon type. I think it is very safe to say offhand weapons isn't any issue here!



  5. #15
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    Re: Important question about Weapons Master

    Superstate, did you ever find out how fury gen will work with MW and WW? I'm more interested in the 2H weapons with it. Will we only get 3 fury per attack, or will we get it per hit (up to a couple monsters hit a second?)



  6. #16
    Diablo: IncGamers Member Superstate's Avatar
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    Re: Important question about Weapons Master

    Quote Originally Posted by imthedan View Post
    Superstate, did you ever find out how fury gen will work with MW and WW? I'm more interested in the 2H weapons with it. Will we only get 3 fury per attack, or will we get it per hit (up to a couple monsters hit a second?)
    In the beta it was hugely overpowered with each hit (each monster) yielding fury, even on spenders.

    I made a video of it a while back.

    <****** class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/VrRnyAbWdhU?wmode=opaque" frameborder="0">




    We can't really know if this is the behavior on retail though. If it remains the same, WMMW is by far the most powerful passive for any build using some kind of spender.



  7. #17
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    Re: Important question about Weapons Master

    Quote Originally Posted by Superstate View Post
    In the beta it was hugely overpowered with each hit (each monster) yielding fury, even on spenders.

    I made a video of it a while back.

    <****** class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/VrRnyAbWdhU?wmode=opaque" frameborder="0">




    We can't really know if this is the behavior on retail though. If it remains the same, WMMW is by far the most powerful passive for any build using some kind of spender.
    You know, it sounds stupid, but I never thought about gaining fury off of a spender. I just assumed it didn't work like that. If you think about it like that, then there's absolutely no way that they'll have it like we're thinking. The problem is how else can they do it? We only gain 3 fury for a whole channel of WW? Then that's completely under powered. 3 fury a second? Decent, but probably not worth wasting a passive point on it.

    I'm interested to see how it works. Has anyone that can actually post on the official forums asked this question? Seems like something that should be cleared up.



  8. #18
    Diablo 3 Beta Tester HardRock's Avatar
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    Re: Important question about Weapons Master

    Until we can test it again, I'll assume that Weapons Master works the same way the Life on hit affix does. I did some preliminary testing with it here: http://diablo.incgamers.com/forums/showthread.php?815482-DoT-and-Pet-Scaling&p=8273781&highlight#post8273781

    My guess is these on hit effects will work per hit (duh), but they won't always grant you their full benefit depending with certain skills. Their bonus may also be normalized for weapon speeds, although that's unlikely.


    Last edited by HardRock; 01-05-2012 at 11:36.

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