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leveling gear will be far less usefull in d3. after you have your 5 characters its worthless to you. hc it holds some value still of course
Leveling items were necessary in D2 because nonstop leveling was necessary in D2. If you ever played D2 you would know this.
Leveling items will not be necessary in D3 because nonstop leveling is not necessary in D3. 4 of the most widely discussed and controversial changes from D2 to D3 completely eliminate the need for repeated leveling. Do I need to list them out for you? I guess I do. 1) free respecing 2) stat point distribution automated 3) hard 10 character per key limit 4) drastically reduced leveling time & level cap. Blizzard has said multiple times that their goal was to eliminate the need for repeat leveling.
Bad hardcore players will still die, yes, and some people enjoy leveling, yes. So like I've said 3 times now, some people will feel the need to hoard items to support their playstyle. However, the game is not designed for them, and the high demand that existed in D2 for great leveling gear will be gone, therefore for all intents and purposes low level gear is worthless. You do understand how supply & demand work I hope? As soon as I get every SC character I want to max level I have zero demand for leveling gear. None. Zilch. Nada. There is no more need to reroll because i misspent a stat point. No need to reroll to try a new build. No need to reroll because i misspent a skill point. No need to reroll because I got a new drop. The vast majority of play will take place at max level, and therefore the vast majority of the demand will be for max level items.
This is the last response I make to your idiotic semantic strawman. If you don't get it by now, you never will and I'm not wasting anymore of my time trying to explain it to you.
Edit: I thought of another point I wanted to make. Two of your examples for people who need leveling gear are a) people who enjoy leveling and b) people who die repeatedly in hardcore. To that I say, if you enjoy leveling so much, why are you buying/hoarding gear to make it faster? If you die a lot, why are you playing hardcore? I am seriously confused by the self contradictory nature of your examples, and the fact that you somehow think that the number of people who intentionally torture themselves (i.e. buy gear to make leveling shorter when they really enjoy leveling or play hardcore when they die frequently) will make up enough of the market share to give leveling items worth. Also, I wanted to say that it is very possible that Blizzard intentionally or inadvertently gives an extremely strong affix to a mid-level item. In that case, it is possible that the mid level item will not be worthless, but it's important to note the distinction between *leveling* items and *end game items that happen to be available well below max level*. I don't think Blizzard will make that mistake, but there's no way of knowing, which conveniently leads me to my conclusion. Everything we are discussing is still theoretical as the game is not out for 18 more days. It will take several months after release for the leveling craze to die down and the market to stabilize. Obviously the hardcore market and softcore market will have different levels of demand for *leveling* gear, but my theory is that the demand will pale in comparison to the demand for level 60 end game gear, thus being essentially "worthless".
Last edited by Wolfpaq777; 26-04-2012 at 23:28.
I see this is not getting us anywhere: you are talking relative terms, I am talking absolutes. We have derailed the thread long enough already, and I am perfectly fine with some random frustrated child thinking I am an idiot. Permaximum did not make it to my ignore list, you have so well done. I suggest you do the same.
1. No more real customization through anything other than gear. RMAH FBW (for Blizzard's win)
2. Horrendous skill UI, sorry, anyone who doesn't think this was designed for a controller is a half wit. Overall, the UI is boring and cumbersome.
3. Dumbing down of the gem system. Console gamers do not like depth.
4. Brighter color palate, attracts noobs.
5. Health globes. Takes a shred of depth, difficulty and decision making out of the game. This is a console game mechanic. I bet I can name 100 kid friendly, console games that had this mechanic.
Last edited by SteveG; 28-04-2012 at 00:52.
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