Dodge is exclusive to Dexterity (and possibly to Legendaries or Sets) and since at the moment Dodge from DEX has certain breakpoints, we'll definitely want to hit one of them.
We can get up to 1700 DEX from gear, so hitting the 500 mark (20% Dodge) doesn't seem like it will require too much sacrifice in affixes, if any. Especially since all classes gain 1 secondary and 3 primary stats per level, so a Barb, WD and Wizard will have at least 60 DEX at level 60 and the Monk and DH will have at least 180.Code:Dex Range Dodge% / Dex 0 - 100 0.1 100 - 500 0.025 500 - 1000 0.02 1000 - 8000 0.01 8000 Dexterity = 100% chance to dodge
As for INT, I edited my previous post with information that should provide a reason to stack INT instead of STR for defensive reasons. Still, I doubt that will be enough for Barbs to pass up the damage bonus that STR provides for them.
What's really strange is that the most powerful Resist All affix currently seem to provide 80 resistance against all elements, which equals 800 INT and it can spawn on almost any items. No affix for INT comes even close to that, with the best providing 200 INT. Although the resist affix is a prefix, while the INT affix is a suffix, so ideally you'll still want both.