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There is a split-second view of how this variation of Zombie Charger will behave at exactly 2:36.
Picture: http://i.imgur.com/I1bsV.jpg
Video: http://us.battle.net/d3/en/class/witch-doctor/
We still can't gauge how far it runs, but we know it's fast and that it is at least mid-range and it explodes on impact.
Other skills previously not seen include Blazing Spiders, Roll the Bones, and other rune variations not yet seen, such as those for Mass Confusion, Horrify, Sacrifice, Soul Harvest, Spirit Barrage, Fetish Army, and Gargantuan.
Last edited by pcguy; 24-04-2012 at 23:22.
What i'm curious of is that if other zombie dog effects will apply to the explosive beast. For example does it leave health globes behind if you got ZD with final gift rune. Too bad they only show so little.
PS. Super massive Gargantuan was cool as hell. It was in the video as well.
yeah, I don't think you get globes from those dogs. But it's good to see that they made it explode instead pierce like we saw before. My guess is that it won't go the max distance, but will still go pretty far. In terms of sacrifice builds, it seems like in most scenarios it'll be better than Dire Bats (disregarding mana of course). It seems like it'll be on par with Zombie Bears... the other 3 ZC runes still seem questionable though, and may not be up to date in terms of damage.
The Spirit Barrage rune was almost certainly 'The Spirit is Willing', since the bolt was mana-coloured and we see a health-globe-pickup effect (albeit a BLUE variation) on the WD when the bolt hits.
Also, we see the Rain of Corpses rune for Grasp of the Dead which, sadly, looks a little underwhelming to me =/.
Nice catch. It reminds me of the Elemental spell from D1, which I really liked.
I doubt it will inherit the ZD runes however. Runes are never global bonuses.
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