0
1) What is light radius?
2) What is ''faster cast rate''?
3) Barbarian has auras like the paladin?
4) What is ''requirements -20?
5) i have never seen armor ''socketed''. is there any? I have seen only weapon, shield and helmet.
Thanx
1. Increases the distance you can see things on the screen, instead of it being dark.
2. Allows your caster characters to cast at an increased rate. There are breakpoints involved, look around on the site for a breakpoint listing.
3. No. Barbarians have warcrys, little different but similar concept.
4. Requirements to wear that gear are reduced 20%, so for instance 100 str gear with -20 req would need only 80str.
5. Yes armor can be socketed. you can find it on the ground, socket it with the Larzuk reward, or use a cube formula (ladder only I believe).
1. Light radius might only be noticeable in dark places. And its not a vital stat imo.
2. Only certain skills uses faster cast rate! Not trap laying for example. Or Barbarians Leap.
3. Like stated already. They are "buffs" and doenst need the barbarian to stay in the vicinity, but Paladins needs to stay close so auras can affect others!
4. Applies to Strength & Dexterity.
5. Helm/weapon/shield/armor can be socketed. If you complete quest 1 in act 5, you may socket an item!
Note that unique/set items can only get from 0-1 socket.(Some unique/set items may spawn with sockets!) And you cant socket an already socketed item!
Rares can you only add 1 socket to. (Can spawn with at most 2 sockets)
Magical items has a 50/50 chance of getting 1 or 2 sockets! (Can spawn with at most 4 sockets)
White items will be socketed with the maximum number of sockets possible. For that Item Level and type of item!
Peace
Wrxwagon and Archone gave good replies already, this is just a bit of added information.
1) Aside increasing the light circle around your character, the added effect is that the monster's aggro range is increased as well. Monsters see you coming from further away and will attack quicker. I also see little benefit to this stat, it's widely considered to be the most useless one.
3) The most noticeable difference between warcries and aura's is that warcries are cast with a set duration, while aura's are active as long as they occupy the right-mouse-button skill slot.
- Snow
When people tell me "plz" just because it's shorter than 'please', I feel perfectly justified to answer 'No' because it's shorter than 'Yes'.
And the Lord said unto Carl: 'Come forth and receive eternal life'. But Carl came fifth and won a toaster.
5. Classic Diablo II did not have socketed armors, but the expansion (LoD) has them.
D3 General & D2 Newcomer Moderator
That's a good point, jiansonz, as Panos plays classic.
"Hoveround takes me where I want to go."
Bookmarks