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I compiled a list of skill affixes for better readability. All of them are datamined, so they may be inaccurate. I only included the highest level affixes on the list.
All of the skill bonuses are suffixes, so only one can spawn on a Magic item. Rare items are a question mark in this regard, because we don't know enough about the item generator. It's possible, that the number of skill affixes is limited to one even on Rare items.
These affixes start appearing on class-specific items in Nightmare and on generic items in Hell. What's interesting is that some of the highest level affixes can't spawn on the most powerful class-specific items, because their item level isn't high enough, but they can spawn on the generic items with the highest level. I hope this will change.
Code:Item Group 1: Spirit Stones, Helms Item Group 2: Staves, Polearms, Daibos Skill Bonus May Spawn on Item Group Crippling Wave +5-14% Inreased Damage 1 Cyclone Strike Spirit Cost Reduced by 1-5 1 Deadly Reach +5-14% Inreased Damage 1 Exploding Palm +5-14% Inreased Damage 1 Fists of Thunder +5-14% Inreased Damage 1 Lashing Tail Kick Spirit Cost Reduced by 1-5 2 Sweeping Wind +5-14% Inreased Damage 1 Tempest Rush +2-8% Critical Chance 2 Wave of Light +2-8% Critical Chance 2 Way of the Hundred Fists +5-14% Inreased Damage 1
Wave of Light effect only on 2H's? All my build ideas are being validated! Thank you for this info!
"The problem with quotes on the internet is that it is hard to verify their authenticity." - Albert Einstein
I guess now we know which skills the devs intend to be optimal for two-handers.![]()
And none of them spawn on 1-hand weapons (including Fist Weapons) or shields? Seems odd compared to the flexibility of some of the other classes. Nevermind, I see the difference now, it's consistent in that none of the classes can double on on a particular affix.
Only just started to follow D3 now that it's almost release date as I couldn't handle the wait before hand so I'm a little behind. But when you say affixes, you mean items that affect your skills?
An affix is just an item modifier and not necessarily one that will boost one of your skills. For example, let's say that an item is called King's Axe of Wounding. Both the "King's" and "of Wounding" part is an affix, or more specifically a prefix and a suffix, respectively, that will give the item a certain bonus. In this case, the bonus will be a flat APS boost (King's) and a flat increase in damage (of Wounding).
Skill affixes will give you bonuses to skills. For example, the "of Domination" suffix will increase the damage of Exploding Palm.
The bonuses of these skill affixes weren't easily readable, that's why I posted this list of them.
If you have more questions, feel free to ask.
I really hope it isn't limited to one for these; I want a damage boost to a spirit generator above all, but would also like a boost to sweeping wind. It just means that items with a boost to sweeping wind will always be inferior, I think, because the +damage onto sweeping wind would be less than +dmg on something like CW or WotHF. Or maybe I've got it backwards...
The exact numbers will probably change, they don't seem to be balanced per skill.
Still weird to me that they can't spawn on knuckles. Why not just cut the boost in half for 1-handed weapons?
This confirms 2handers are underpowered and need to have exclusive bonuses to make them competitive with dual wielded 1handers.
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