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I compiled a list of skill affixes for better readability. All of them are datamined, so they may be inaccurate. I only included the highest level affixes on the list.
All of the skill bonuses are suffixes, so only one can spawn on a Magic item. Rare items are a question mark in this regard, because we don't know enough about the item generator. It's possible, that the number of skill affixes is limited to one even on Rare items.
These affixes start appearing on class-specific items in Nightmare and on generic items in Hell. What's interesting is that some of the highest level affixes can't spawn on the most powerful class-specific items, because their item level isn't high enough, but they can spawn on the generic items with the highest level. I hope this will change.
Code:Item Group 1: Quivers, Shields Item Group 2: Chest Armor, Cloaks Skill Bonus May Spawn on Item Group Bola Shot +5-14% Inreased Damage 1 Chakram Hatred Cost Reduced by 1-5 2 Cluster Arrow Hatred Cost Reduced by 1-5 1 Elemental Arrow +5-14% Inreased Damage 1 Entangling Shot +5-14% Inreased Damage 1 Evasive Fire +5-14% Inreased Damage 2 Grenades +5-14% Inreased Damage 2 Hungering Arrow +5-14% Inreased Damage 1 Impale Hatred Cost Reduced by 1-5 2 Multishot +2-8% Critical Chance 1 Rapid Fire +2-8% Critical Chance 1 Spiek Trap +5-14% Inreased Damage 2 Strafe +2-8% Critical Chance 2
That would appear to be a major blow to dual-wielding hand crossbows.
If you look at the affixes for the other classes you'll see, that all of them have restrictions to prevent two of the same affix from being used. Since quivers have an innate 10% APS bonus you won't lose much damage if you use one with your hand crossbow when you want to specialize in a skill. I assume there are stats that can spawn on hand crossbows that will make this decision harder.
Yeah, I phrased that badly, I was aware dual wielding seems slighly favourable. These affixes help tip the balance the other way. It's a good thing, however strange it may seem never getting bow skill enhancements on bow-type items!
I assume that this list is incomplete since it would seem odd to have this few of skill mods. I mean, I'm sure it's not the final list or reflect what we'll see in-game upon release. I suppose it's interesting to look at how it might work now, though.
Yeah, I doubt this is how things end up at release. The number will most likely change and probably more skills will be added to the list. As for the which item groups may carry the different affixes, that may be final.
It's cool that the affixes can also appear on shields. Shields may become valuable in inferno and certainly in PvP at least. Wouldn't mind hungering arrow shield with big max health % mod.
+14% spike trap?? :ilike:
Great skills guys but you just have to select for the right one for the right situation!!!Dominate d3.
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