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I compiled a list of skill affixes for better readability. All of them are datamined, so they may be inaccurate. I only included the highest level affixes on the list.
All of the skill bonuses are suffixes, so only one can spawn on a Magic item. Rare items are a question mark in this regard, because we don't know enough about the item generator. It's possible, that the number of skill affixes is limited to one even on Rare items.
These affixes start appearing on class-specific items in Nightmare and on generic items in Hell. What's interesting is that some of the highest level affixes can't spawn on the most powerful class-specific items, because their item level isn't high enough, but they can spawn on the generic items with the highest level. I hope this will change.
Code:Item Group 1: Belts, Mighty Belts Item Group 2: 2H Axes, 2H Swords, 2H Maces, 2H Mighty Weapons, Polearms, Shields Skill Bonus May Spawn on Item Group Bash +5-14% Inreased Damage 1 Cleave +5-14% Inreased Damage 1 Frenzy +5-14% Inreased Damage 1 Hammer of the Ancients Fury Cost Reduced by 1-5 2 Overpower +2-8% Critical Chance 2 Rend Fury Cost Reduced by 1-5 1 Revenge +2-8% Critical Chance 1 Seismic Slam +2-8% Critical Chance 2 Weapon Throw Fury Cost Reduced by 1-5 1 Whirlwind +2-8% Critical Chance 2
This is awesome. So are they skill affixes that may or may not be found on items?
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Throwing weapons for 5 fury will be hilarious. I've completely shrugged off my doubts about there not being so many funny builds as in Diablo 2 (with runewords).
My favourites are 5-14% increased Cleave damage, and 1-5 cost reduction for Hammer.
Last edited by HardRock; 25-04-2012 at 16:30.
I shall add support for this in my little side project! Thank you HardRock.
Really, all thanks should go to Dorjan and everyone else, who worked on extracting the affixes from the game files. All I did was making the already available information more readable.
You should be ready to change any of these numbers in Decimation on May 15, as I suspect none of these are final.![]()
It is for this very reason the entire spreadsheet uses easily editable numbers (sometimes even arbitrary ones, such as the proc % for several runestones). It doesn't matter what their final tweak on the actual number is, as long as the occurrence itself is modeled! But thank you for looking out!
I'll be thanking Dorjan and the rest too then!
I have to confess that I didn't look at Decimation yet. I have a really old version of OpenOffice (yeah, from back when it was called that) and I don't think that XLSM files are fully supported in this version. I guess the time has come to upgrade to the latest version of LibreOffice.
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Pretty sure you'll need Excel! There's a 60 days trial available for Office 2010 if you just want to check it out!
Man, that Frenzy buff is making my single target DPS senses tingle.
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