0
http://eu.battle.net/d3/en/calculato...kOm!YUT!acZYcc
Uses ray of frost/electrocute for damage
ray of frost is for slowing down multiple enemies for comet meteor impact
electrocute is spam damage (that can potentially hit 6 targets combo'd with ray of frost/metor)
energy armour for resists utility
teleport with 1 sec cool down if things get hairy
and archon for huge damage coupled with 3 other players would be catastrophic (especially can be helpful with champion/boss stages of confrontation)
passives:
galvanizing ward for the energy armour time buff/hp regen
astral presence for the mana regen. which all wizards love (or need)
and arcane dynamo for the damage increase while comboing with electrocute (while move reduced from ROF)
I'd love to hear feedback with criticism. (game scenario situations would be awesome to criticize my build especially)
No one has critiques of this build?
Really hard to say if any build is good or bad because outside of Blizzard no one has any clue how the end-game actually plays. Anyone coming up with builds at this point is basically guessing. Sure it's fun and there's nothing wrong with it, but until people see how hard the later difficulties are you don't know how much offense you are going to have to sacrifice to stay alive.
Bookmarks