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  1. #1
    Diablo: IncGamers Member LiftedUp's Avatar
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    Experience ramping observed in beta?

    While I doubt the run from character level (clvl) 1 through 13 provides much insight around this topic, I am wondering if anyone simply noticed the effects of experience ramping due to clvl versus monster level (mlvl)? For example, during the open beta weekend, I'd run the SK dozens of times and there'd occasionally be a very low lvl character in party (i.e., clvl 1-3). I wasn't able to tell, however, if that character was seeing improved exp gain rates.

    Clearly, we don't have the play time to establish something like this yet: http://diablo2.diablowiki.net/Experience_Chart, but it's worth noting if there have been any observable effects in the limited experience the beta has provided.



  2. #2
    IncGamers Member HardRock's Avatar
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    Re: Experience ramping observed in beta?

    This may not be exactly what you're looking for, but it's all we've got at the moment:

    Code:
    Player level compared to monsters       XP gain
    
                 -3                           125%
                 -2                           120%
                 -1                           115%
                  0                           100%
                 +1                            90%
                 +2                            80%
                 +3                            70%
                 +4                            60%
                 +5                            45%
                 +6                            30% (no bonus from gear)
                 +7                            15% (no bonus from gear)
                 +8                             5% (no bonus from gear)
                 +9                             1  (no bonus from gear)
    The XP bonus from gear applies before the level modifier, so if you have +25 XP on your gear and you are 5 levels higher than a monster that's worth 100 XP, then you'll get 56.25 XP and not 70.

    Quests aren't affected neither by gear nor level modifiers.

    Thanks to Superstate for figuring this out.


    Last edited by HardRock; 24-04-2012 at 15:44.

  3. #3
    Diablo: IncGamers Member LiftedUp's Avatar
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    Re: Experience ramping observed in beta?

    HardRock, this is obviously even better than observation!

    Do you know if the clvl to mlvl comparative values go any lower or higher? Specifically, what happens when the character is 5, 10 or even 20 levels below the monster? Or do you expect the values end where they end because clvl to mlvl -4 levels (and below) would begin diminishing once again?



  4. #4
    IncGamers Member HardRock's Avatar
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    Re: Experience ramping observed in beta?

    Unfortunately, I don't know. Like I said, it was Superstate who did all the in-depth testing on this and not me. I only confirmed his findings.

    I do remember that when rushing was brought up in the past either Jay or Bashiok said that as monsters gain a level advantage over the player we'll stop seeing increasing returns on XP and may even see diminishing returns. At what point that happens, if at all, I have no idea.



  5. #5
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    Re: Experience ramping observed in beta?

    They could also have it so that the higher level players gets most of the exp since he is likely to be doing all the work. Whether something like this is already in place can actually be tested in the beta already - Take 2 level 1 players and let them kill some monsters, then repeat the process with a team of a level 13 player and level 1 player.




  6. #6
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    Re: Experience ramping observed in beta?

    Doesn't this make +exp gear useless then? Since you will end up being at a higher level than your enemies and take a hidden penalty? Also you will be weaker since you're wearing +exp gear instead of +dmg gear.




  7. #7
    IncGamers Member HardRock's Avatar
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    Re: Experience ramping observed in beta?

    I doubt that we'll overlevel the content by 6 levels during the normal leveling process, even with +XP gear. I often leveled my chars with around +20 XP in the beta, and the difference was that I could get to level 10 by the time I reached Leoric, instead of level 8-9.

    You may be somewhat weaker if you use gear like this, but you'll also get access to more skills earlier. It's hard to say how much that may worth compared to losing some amount of damage.



  8. #8
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    Re: Experience ramping observed in beta?

    If monsters give 10 xp, and you have +5 exp per kill, you gain 50% more exp when killing said monsters regardless of your level. So I don't know where you're getting the "exp gear useless in beta" idea. It's just as useful when leveling from 8-13 in beta as it is anywhere else before level 60.

    While leveling whether xp gear is worthwhile or not depends purely on how much faster you gain xp vs how much slower you're killing stuff. Of course, for a long while you'll probably just use whatever item you found that rolled high on stats that are of *any* use to you (be it +xp, primary stat, damage or whatever). And this has nothing to do with the thread's topic of xp ramping, obviously.




  9. #9
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    Re: Experience ramping observed in beta?

    These are the two possible scenarios I'm considering. In scenario 1 you wear all +dmg gear, so you end up being 3 levels lower than the monsters you are killing. So by not wearing any +xp gear at all, you get a 25% xp bonus for the level difference. In scenario 2, you wear all +xp gear so you end up being 3 levels higher than the monsters you are killing and are given a 30% xp penalty instead.




  10. #10
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    Re: Experience ramping observed in beta?

    The advantage of levelling faster is that you unlock skills and abilities faster, which may give you an advantage with regards to clearing content compared to someone focused on damage.

    Note that both of your scenarios are transcient:

    In scenario 1 you wear all +dmg gear, so you end up being 3 levels lower than the monsters you are killing. So by not wearing any +xp gear at all, you get a 25% xp bonus for the level difference.
    You only gain more exp for the level difference assuming that extra damage is enough for you to keep killing monsters. Be aware that monsters that are higher-levelled will be more resilient to your attacks, and your armour will be less significant to them. Eventually either the bonus will help you level up to match the content, or you will find yourself unable to keep up with the content and be forced to return to previous zones.

    In scenario 2, you wear all +xp gear so you end up being 3 levels higher than the monsters you are killing and are given a 30% xp penalty instead.
    If you end up 3 levels higher than the monsters you are killing, either you should be clearing content fast enough to reach more level-appropriate critters, or you get an exp penalty for hanging around in the lower-levelled areas for too long. It's the game's way of telling you to move along.



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