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I'm torn regarding the use of Anger Management. On one hand, it's good because if you're planning to skip packs, you'll have a way of generating fury (or keeping that you have generated). On the other hand, it doesn't seem that great since the build needs to spend a limited amount of fury, and then, any extra becomes unnecessary. It doesn't help with "burst fury" generation needed, and the excess it does provide is near useless.
The fury cost required to pop all three is high, but may be manageable if you consider popping the ancients first, then take some swings to get the required fury for earthquake. Since ancients stick around for longer, this would time it so that they both expire close to each other. I don't think another spender like rend is an option though, something like ignore pain would be better so you can just stand there and take hits while keeping the mobs in your earthquake area.
I think something along those lines is going to be the go-to farming method for underequipped barbs, but the ultimate farmer build with good gear will be completely different.
Thanks for feedback all
Updates
Rune changed to The Mountains Call for Earthquake = costs 0 Fury to cast now instead of 50.
Primary skill changed to Frenzy with Maniac rune.
Playstyle update
I keep passive Unforgiving. This way I will be at max Fury when finding a new pack of monsters. (I will be around 100 Fury when doing so, depending on gear.)
When pack is engaged...
- Use Wrath of the Berserker for damage boost, cost 50 Fury.
- Run into middle of pack and summon Call of the Ancients, cost 50 Fury so I be around 0 now or just above.
- Immediately after use Ground Stomp to gather all monsters and stun them, gains 15 Fury.
- Use Earthquake with monsters now nicely packed and stunned, cost 0 Fury thanks to rune choice..
- While the Ancients continue to maul the monsters, use Rend every 3 seconds and switch to Frenzy in between as primary skill.
During step 1 -> 4 I will need 100 Fury, after that I will only need to generate 20 Fury every 3 secs to be able to use Rend as often as possible. Cleave with Fury generation is overkill for that. I think I will rather go with Frenzy with damage boost rune. It will do great damage and also some speed benefit to run between the last surviving monsters in the pack to finish them off.
I think the Fury generation from Frenzy will be enough to gain 20 Fury every 3 secs, which means that the passive skill Weapons Master can be exchanged, or I can use another weapon then mighty because I do not need to get that extra Fury generation from it.
Link to updated build,
http://us.battle.net/d3/en/calculato...jTP!YhS!cbZZbZ
Nahh I do not think so. Even with godly gear the best way to farm will be to hunt these packs, and then you should focus on doing as much damage as possible under a short time to disintegrate that pack, before you hunt next pack.
The ultimate play style will be the same, and also the skills. With better items you can go after tougher and tougher monster packs though, so ultimately you will be playing like this in Inferno Act4.![]()
The fact that you can open up the fight with WotB is very interesting. Depending on your gear, that will most likely kill the pack in seconds.
And the cooldown/fury regen shouldn't be a problem until you find the next pack.
Haha, depending on the area it should be doable without. The outside areas are big and easy to just run passed the normal monsters.
For narrow areas it will certainly be more difficult but not impossible. Groundstomp can be used on the fly to stun monster packs to ease passing them.
I still wonder with WotB- Insanity rune what will be the damage of Earthquake? %4000?
I just realized that my build from the 1st page of this thread is really awesome when playing the game in general, but might suck against single targets like a boss.
I'll have to come up with a boss-build, too.
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