The idéa with this build is to maximize farming of magic/rare/set/legend items + gold.
In order to do that I only plan to fight Champion/Rare/Boss monster packs.
Ultimately you should beat the packs you encounter in around 15-20 secs (before your 3 barb helpers vanish).
And then you have around 70 secs to find next suitable pack before your main damage dealers get active again (90 sec cooldown).
For this build you need to find the optimal areas to farm, so you can kill the packs at sufficient speed, with minimal risk for death. For example when gearing up for Inferno, you can run around in Hell Act4 with this build. Link to build.
Really nice build.
Aside from the weapon throw builds I've seen (which I dislike), there seem to be many very useful builds for the barb.
I'll also post the build I've come up with: http://us.battle.net/d3/en/calculato...VQP!ZUg!acZcYb
I doesn't really specialize in something (other than kicking ***), but I think it's about 4/5ths of a pure glass cannon build with some counter measures to escape a sudden death.
My plan on how to play this build:
1)Open the fight by rushing in with Furious Charge (Merciless Assault). In a big group, you can basically spam this and make it look like seven-sided strike as long as you always hit enough enemies to nullify the cooldown.
2)Then it's time to bust out the Cleavage (Rupture) and make some heads explode
3)That leads us to a fluid switch to Whirlwind (Volcanic Eruption) and the fight might be over after this
4)If it isn't, here come the life savers: Revenge (Provocation) has a chance to trigger with each 3rd hit I take, Killing mobs and healing me plentiful.
5)If things really start to get hairy, I bust out Overpower (Momentum) and probably get enough fury to go straight into Whirlwind or Wrath of the Berserker (Slaughter) which WILL finish the fight.
To make it even worse for my enemies,I'll use the following passives:
Ruthless is nice for overall damage output. Brawler makes me stronger against groups and Relentless.....well I think that + the rest of my build makes me really hard to kill. I'll just spam my skills or enjoy my free WotB.
You need 150 fury to pull off that combo. That's a lot, and will require some cleaving in-between your big spenders. Here's what I would change:
- Change Earthquake rune to The Mountain's Call (0 fury cost, less CD)
- Consider swapping Unforgiving passive for Animosity
- Swap rend for leap or war cry, since I doubt you will have enough fury for rend usually.
- Use Leap's Call of Arreat rune to pull enemies in instead of Ground stomp (it has less range, though). You could then swap Rend for war cry with Charge rune (increases your fury by 60).
Thanks for feedback. I looked at your build and am now thinking about how I could use furios charge maybe?
This is really a build that could easily used more skill slots, and I have a really hard time taking away one skill in favour of Furios Charge/Leap/Sprint?
Heh. I feel the same about both our builds. You really have to make compromises and weigh pro/contra.
But that's what they wanted. There's a panel where Jay talks about giving players a different amount of active skills and they found that 6 makes playtesters think the most. 5 were too few, 7 were too much.
For example: I'd REALLY like to use one of the shouts in my build, but it's just not possible without sacrificing something important.