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Come on. Everyone was using the same 1-2 skills at level 13 in D2 too. A level 13 Barb had access to the following damaging abilities: Bash, Double Swing, and Double Throw with Bash being the only one that even offered a damage multiplier.
It is hard to take this criticism seriously since you are talking about two level-13 barbs being used for the same purpose: farming. Discussing what options are available at level 13 for the same purpose is pointless. Just discussing level 13 is pointless. The vast majority of options are not yet available. Moreover, at level 13, I have three barb builds I regularly use: farmer, tank and “cc”. CC was a bit stupid, I’ll admit, but he did come in handy multiplayer.
I am disappointed with the levelling system. Although I like the access to new skills and new runes, it does feel like the reward is somewhat missing. But – and this is a big “but” – the D2 stat points are hardly an answer to this. What you are talking about boils down to this: minimum here, minimum there, minimum in X to do Y and the rest in Z. This is not fascinating or interesting. And the point hording you describe is not fun. It stinks to get a reward you can’t use lest you fudge your build. In addition, gems will largely fill the role of manipulating stat points for a specific build.
See the response to point 1. Talking about customisation at level 13 is pointless. How many different barb builds for farming did you have at level 13 in D2?
It is hard to take your criticisms seriously when you aren’t aware of the function of the blacksmith. The “6 random properties” on the rares you create with the Blacksmith are ample opportunity for rolling and, according to the devs, will lead to the best weapons in the game (though they will be rare).
It is even harder to take your criticisms seriously when you aren’t aware of the “elective mode”, which allows you to put whatever skills you want in any slot.
It sounds like you shouldn’t buy D3. The devs have explained why they don’t want you to have more than 6 skills – and, interestingly, it was the same reason they don’t want weapons swap: they want you to manipulate strategically the limited number of skills you have in order to play the game. This is why you have 6 skills slots, this is why you can only have one runed version of a skill on the skill bar, and this is why your Nephalem Valor (the magic find bonus you get from killing champions and uniques after level 60) disappears if you change skills. Allowing players to have the perfect skill for every situation defeats this design goal. That would eliminate strategy to a large degree.
In general, your criticisms are indicative of either a lack of familiarity with the game systems (e.g. blacksmith, elective mode, gems) or a nostalgia for things that were not that great and sometimes pretty awful (e.g. point hording, cookie-cutter allocations, one-point wonders, switching build functionality via weapon swap in D2 – which is the basis for your suggestion for skill swap in D3, etc.). And it does not help that you structure these criticisms around two level-13 barb builds designed for the same purpose – farming – in the game's linear tutorial.
Barb lvl 13, 4 skill selections, total of 10 skills to choose from and 3 passives. ONE COMBINATION. A five second cool down (30 sec in nm and beyond) for switching skills is negligible. All "builds" are all one big, identical build. It's kinda sad how many people Blizzard has fooled on this issue. They are steering you to purchase gear from the RMAH.
I can see why you think that, but you have to be realistic about it. If you're in a group, and you're constantly changing skills around while running a dungeon, you're going to get left behind, or kicked (if possible) for slowing the group down so much. You might not think the cool-down is a big deal, but it adds up.
Then again, by your thought process, any other dungeon crawler with the ability to respec means you only have one combination as well. It would all be an illusion.
No one will stop you from changing your skills around as you see fit, but when you find yourself ostracized for doing it all the time, don't forget this post.
Nub scrub OP that is behind the times on information and doesn't seem to grasp that is only a small part of the game and not a demo for the entitled... Nothing more to see here folks...
I think there should have been a compromise, ever increasing respec costs, something, anything. Static character development and no new content in the later difficult levels = 0 replayability, IMO.
When I stop playing D3 after one month from sheer boredom due to the super static, one-dimensional character development, I will definitely remember this post.
There is not much to be done with skill customisation at lvl 13, I have to say.
I think these levels are for experimenting your skills until you have obtain most of your skills and rune combinations.
Then the skill customisation will become strong there.
Most skills start to become useful after they are runed anyways.
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