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Well I like changing my skills around, so I'm not sure I support being punished for something I like to do.
Stop worrying so much that people enjoy playing the game differently than you do.
Not if you can rebuild your stack of Nephalem Valor in 5 minutes.
Beside, the +MF is probably the bigger bonus here, not the extra loot from bosses (since you will kill a lot more non-bosses than bosses). From Bashioks answers it just doesnt sound like they will make the bonuses substantial enough, nor make them take long enough to build up.
I don't worry about it and if it will be the most effective way to play the game I will use it too.
I was just stating that it will become popular and, most likely automated by third party tools.
What concerns me is not that it can be done but the general mechanic of the game. It was not a question what would be the best method of movement for a sorc they all used teleport, it was possible not to use it yes but even with almost no fast cast you were faster than if you had plenty of fast run items.
I'm not judgmental of whenever this was good or bad either, anyway my main point is:
To benefit of skill switching the most you have to automate it.
Why on earth would you need to repeatedly switch your skills? It just doesn't make sense to just stop, wait for your cooldowns to expire, pick new ones, use them for a few seconds, then stop, wait for cooldowns to expire. use them for a few seconds, et cetera.
Skill switching won't really happen as much as people seem to think. The goal of the game is to find a build that works for you and can handle a variety of situations. Diablo being an action game, you want to play continuously and if you're not, you will work until you find a way to.
Just from playing the beta, I can tell you once I find a build I'm enjoying, I will never change skills. If I do stop to change skills, it's usually a big deal. I sit down and think about it for a moment. I never run into a pack of monsters and think, "Well, Frost Nova would be better here," then pull back, switch to Frost Nova, and charge in, feeling "optimized".
Imagine eating an apple, but every time you want to take a bite you have to run up and down a flight of stairs. Not very satisfying.
Cooldowns help for no switching in combat, but they don't stop you from switching before a boss fight or whatever. While the valor buff is great for discouraging switching on easy MF runs, it is still not good enough to stop switching if you actually have a hard time killing stuff. If you can't kill something without swapping skills specifically for this fight, then you won't care about the buff.
Overall, I find the time and gear penalty to simply not be enough to stop you from changing your build when you're facing something that is simply too hard to beat without giving it a 100% effort. I'd say to just disallow respeccing in inferno until you create a new game, but even that could be worked around in coop (unless they lock you out of any previous games you've played in once you switch skills, which could work but might be complicated to implement). Note that I'm suggesting it for inferno only, to keep it as difficult and "hardcore" as it should be.
The buff will do the job if the advantage from skill swapping is extremely minimal, but if it's a noticeable one, then as long as people have a hard time killing a boss it won't stop them from switching to make the boss easier.
The reason I don't like the idea of switching skills based on what you are fighting is that it removes a lot of challenge from the game. To me, an important challenge of the game is to create a build that can deal with everything. Letting you respec often in order to experiment and find what build that is is cool. Letting you change your build based on the situation you're facing so you never really have to figure out which build works best overall is totally not cool. Having both live in the same Diablo world is difficult, and I think current methods are simply not enough to make it happen. Blizzard is getting close, though - They seem determined to make this work and have made changes that were good steps in the right direction. Hopefully they'll figure it out before release.
I do change skills with my wizard when I fought skeleton king.
I find mobbing is nicer with shock pulse, but I would like to keep a distance with skeleton king so I usually change to magic missle before fighting him.
I think that OP's point is perfectly valid.
Not that I would change skills with every different encounter, but there are some specific encounters that I think I would want to change my skills.
Most wouldn't change their skills every mob encounter I suppose, but I think I can anticipate some would want to change their skills in different areas/levels to suit different type of mobs.
How about mp games? 3 players got a buff, and one is switching skills before the boss fight. And now he have lower mf, and mf is shared with party. Or the buff is not percentage but some kind of stack bonus that applies only to specific player?
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