If you look at my join date you know where I'm coming from. I might be way too old to play games at this point but I got such fond memories of D1 and D2 that I really want D3 to work.
I can sum up this post in 5 points
- No free weapon choice
- No primary attack
- No attribute choice
- No access to the build you want untill level 50+
- No sense of commitment to your build
I am sure that there are a lot of people out there that could care less about these points. Perhaps people have been spoiled with previous games. But I just can't help feeling that these are some serious let downs.
No free weapon choice & primary attack
My first point, why can't a barb use a wand? Why can't a barb use a bow? It certainly can't be his physique. Especially the way the barb is setup right now there are so many options for barbarians to be skill spammers. I could see myself walking around as a Barmage with Wand or Staff that has +xx fury regeneration Magefists, SOJ's and an Arachnids Mesh and bring my enemies to a world of pain spamming skills. It's just such a shame that this option ain't available.
I know that a Sorc could probably be a melee mage as well but blizzard took away this form of customization by not giving primary attack a slot, and making it obsolete in general. Why? This is something I just don't understand. Why take away the option of throwing with Javalins manually. Why does every attack need to do something special? If you do something over and over again it doesn't become so special anymore. I liked primary attack, I liked that in D2, you had to have some decent gear atleast to do "something awesome"(insert skill) all the time. That this also disallows some form of customization is one unneccesary side effect that I do not expect from a game with this development time.
No atttribute choice
I know this has been beaten to death. And when you look at the topics where it has been beaten to death, you'll likely find my posts. Limiting attribute choice is yet another step in limiting customization. Yes, for a certain build there is a definite optimum to be chosen. And as such, you could argue that stat points are a meaningless form of customization. BUT in order to do a variant build you need to alter your stats to be as effective as possible. Sure there are countless of new players that don't know anything about stats. But instead of just taking the option away entirely, the sysem could suggest a good stat allocation.
No access to the build you want untill level 50+
This is a big deal for me. In fact, it seriously ruins a large part of the game. In D2, you had your build finished at level 30, as in - you had all the skills. After that, all you were doing is making your build stronger. For some reason, Blizzard got the idea that it is a good idea to limit their users by making skills available near the end of the game. Some builds do not work without a certain rune effect. It is absolutely beyond me why Blizzard took this route. Playing past level 60 might happen. I dislike the idea (in practice, it's also one of the things I dislike about Guild Wars), but why do you not allow your players to enjoy the build they came up with untill the game is almost finished. This is seriously a very bad design choice. It is one thing to give players a sense of accomplishment, but this is taking it a step too far.
No sense of commitment to your build
Your skill bar is entirely meaningless. You got all skills and all runes at your disposal at pretty much every point of the game. As such, the mathematically correct thing to do is to make use a build while attacking mobs and switching out these skills when you face a boss. I was facing leoric and cleaving him to death, but all I was doing was cheating myself. There is absolutely no reason to switch out cleave and leap and take other skills to deal with a boss fight. I am not a player that is going to stick to a build because I got a sense of righteousness and the game developpers did not intend the game in a certain way. It is the task of the game developpers to give meaningfull limits to the game (in which meaningful is not taking away bows from Barbarians - totally senseless). The developpers give a clear indication that they do not want you to switch skills all the time, that's why there is a cooldown. But their limitation imposed is completely ineffective. A let down and bad design in my opinion.
There's actually a lot of things I do like about the game. Like the lore, the way quests are told, the crafting system, the champion packs, the match making system, the abundance of subbosses. But these points above are just so... annoying and unneccesary that I can't help but feel an overall sense of let down.