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If I use a 2h will it make me spin slower (attack slower?)
I was going to go DWMW and use weapon master to keep my fury regen, but I think I might be able to keep my fury up with a 2HMW as long as it doesn't slow my rotation down too much.
Thanks for the help.
1/aps, probably. Figure it out.
Its iffy depends on what they mean by per hit for Weapon master. A literal per hit, per attack move, per mob hit or a combination of these.
Yeah, this is why I made a huge post regarding the normalization of terms.
Per hit would consider every unit hit. Hitting 3 units would be 1*3 for a total of 3.
Per attack/cast/use would consider just that. Hitting 3 units would be 1*nothing because it's per attack, for a total of 1.
You don't really need anything else to describe such effects. But hey, to Blizzard, I'm just a nobody, why even bother replying to my post to make a coherent game?![]()
Yeah, it's funny how they want to keep the tooltips simple and easy to understand, yet everyone is confused and asks for more/clearer information.
Not everyone. Some casual players really only care about how cool the skill looks and feels, and couldn't care less about whether it deals a bit more or less damage with certain gear setups.
One calculator says Whirlwind has 3 APS, if the speed is a constant then i hope increased attack speed translate into more damage, else everyone is going to use a Two-Handed weapon
My guess is that Whirlwind has a hidden APS multiplier. I doubt we'll something so broken as the D2 Classic Whirlwind.![]()
Since it only has a listed cost, I bet it'll work like most channeling skills, where both cost and damage are applied on a "per-tick" basis, and ticks tick faster with faster attack speed. The real question is, though, what determines when we start/stop whirlwinding, as I can think of more than 1 way in which it can work.
Like channeled skills, it will most likely end as soon as you release it's hotkey. Damage is always displayed in 0.5 second increments though, so the final damage may appear a fraction of a second after the skill finished.
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