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  1. #11
    IncGamers Member colony's Avatar
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    Re: The PvP Thread

    Trade Profile (Really had to do some digging for that)

    RS0/1/2:
    Code:
    Name           Class        Build        Patch    Rule Set
    Im_ABarb       Barbarian    BvC          1.13d    IR0
    Priapism       Necromancer  Bone Nec     1.13d    IR0/1
    Frozen_BeefII  Sorceress    Blizzard/ES  1.13d    IR0/1
    Wind_Druid     Druid        Wind Druid   1.13d    IR0/1
    Poisonmancer   Necromancer  Poison Nec   1.13d    IR0/1
    Sorceress      Paladin      Hammerdin    1.13d    IR0/1
    Tele_Zon       Amazon       Hybridzon    1.13d    IR0/1
    Flame_Grilled  Sorceress    Fire/ES      1.13d    IR0/1
    Fried_Beef     Sorceress    Orb/ES       1.13d    IR0/1
    XxNuBSmItEoRxX Paladin      Smiter       1.13d    IR0/1
    The barb uses eth-bugged Grief/Beast, the rest are IR1 as I only have a beta CtA, they could all be IR2 other than that. However, I don't play often anymore, so chances of me complying with IR2 are approximately zero.

    Edit: Also, absorb rules probably do need looking at, I vaguely recall some questions from when I posted the PvP guide around them, and to be fair it is very easy to negate fire and lightning damage compared to cold with the current rules. Then again, people could just be sensible and use an amount of absorb that's fun, it's not like there have been any tournaments with big prizes recently.




  2. #12
    IncGamers Member horseheadnebula's Avatar
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    Re: The PvP Thread

    is this in some particular week or you just gather group of people and youŽll play during spring and summer? this is something what i have wanted to test longer time. like bassano i would also have in summer better free time but would be nice to test pvp earlier also.

    horseheadnebula, 1.13d, UTC+2, IR 1, some newbie friendly rules. is sorceress teleport really banned? looks wierd.

    just read colony's pvp guide for some basic information. and tried to figure out some possible newbie builds. or would separate 'help build pvp char' thread be better? i have almost all s/u, basic runewords like enigma but lack of good charms. but would be nice to build something.

    Sirius
    blizzard sorc. maybe easiest to start and even newbies have some change to win? or was it teleport banned? colony's guide suggest that no es, just pure blizz. what i have seen players have went es route. for example janoo's giveaway thread in trade forum. also there was facet in prepuffing gear. is there some reason for that?

    Myrkky
    surprisingly there was also poisonmancer named for capable pvp char and when its my favorit build would be nice to test it. an other surprise was when hoto was recommend over deaths web.

    Solarwind - wind druid
    and maybe Nastja - lightning sentry assasin. its really long time since i played with her but when guide said that one of the cheapest pvp char i might give it a try.

    i have actually never played without merc so interested to see how it happens. i have to practise some. if you die in pvp do you suffer from normal death penalties like you die permanently in hc and lose some exp in sc? i assume so. so i have to level some chars to next level.

    how this is technically arrange? i am under university firewall so is there some problems for gaming?

    you have impressive collection of pvp chars maxicek



  3. #13
    IncGamers Member Kimppi's Avatar
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    Re: The PvP Thread

    Kimppi - RS1/RS2 - UTC+2

    -BillyBlaze - Fire Druid - 1.13d - IR0/IR1
    -FortySeven - WW/Trapper Assassin - 1.13d - IR0/IR1
    -HolierThanThou - FoH/Smite Paladin - 1.13d - IR0/IR1

    Don't really care ATM about the item restrictions, none of the chars have Atma-bugged stuff on and I'm fine with people running around with them.

    is sorceress teleport really banned? looks wierd.
    Where did you get that from?

    if you die in pvp do you suffer from normal death penalties like you die permanently in hc and lose some exp in sc? i assume so. so i have to level some chars to next level.
    You don't lose experience. HC death is permanent though.

    Not going to touch the build thing otherwise but I think you should pick a build you find the most interesting. They don't need godly gear to work.



  4. #14
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    Re: The PvP Thread

    Face - RS1 - GMT -4

    HLD:
    Ivy - PJ/LF Amazon - 1.13d - IR2
    Serenity - LS Trapper - 1.13d - IR2
    Vulcan - Fireclaws Werebear - 1.13d - IR2
    Zareta - FO/TS Sorc - 1.13d - IR2

    HLD Melee:
    Vulcan - Fireclaws Werebear - 1.13d - IR2


    All chars are IR2 but I don't have any problems with the IR.


    Last edited by Face; 07-07-2012 at 21:21. Reason: Added builds

  5. #15
    IncGamers Member nulio's Avatar
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    Re: The PvP Thread

    Quote Originally Posted by darknessproz View Post
    You should include level brackets as well. If there are a decent amount of LLD-ers amongst the SPF, i will build one to join in the fun. Never had much interest in HLD.
    I'm searching for LLD rules to add

    Is this updated? http://diablo.incgamers.com/forums/s...les-Discussion

    Quote Originally Posted by Pyrohemia View Post
    Removing CTA will just make duels faster as it will halve everyone's life. Longer duels have more strategy which should be encouraged.

    I can see how smiters and bowazons would have a great and possibly insurmountable advantage in such a format, but wouldn't banning the skills smite and guided arrow be a much more appropriate fix? In the BM ruleset bowazons are a third-tier build in 1v1 but a first tier build in team games. With GM ruleset and no teleport they would become top tier 1v1, but that it much more a function of the how the skill guided arrow operates not a single piece of equipment. The same reasoning applies even more strongly to smite which is fundamentally a bugged and broken skill.

    I think that the GM ruleset with the additional bannings of the skills guided arrow and smite is what would provide interesting balance to the duels.
    Pyro and bassano, if you agree on some duels with modified GM, let me know if you want me to next add them in first post.

    I haven't find yet the HLD-Melee only rules. If you do please link me.

    About smite being a bugged and broken skill, banning the skill in the SPF ‘12 PvP Rules could be a good idea? I don't have a great experience using melee PvP characters, but when I do play with one I do find smite imba. A more experienced player is able to melee against smite?

    Quote Originally Posted by maxicek View Post
    Whilst I'm not really a fan of ATMA bugging (I have done it though) I don't think there should be a subset of rules that is unique to PvP when it comes to items. I don't really think IR1 should be considered, it is too confusing.

    I'm open to a ruleset discussion, but I would like to know what specific problems that are seen with the current rules have before we rush into changing details. I'm adverse to anything that makes the rules more complicated. I don't want to be doing calculations in a Excel spreadsheet to work out how much resistance stack & absorb I am allowed.
    I'll keep the IR for now, if in the following months nobody ever asks to duel in IR1 or IR2 I'll drop the IR and just add a note to simplify.

    The idea is to limit possibility of over sorb. "Max two sorb items" is too general and allows for example 95LR + 20sorb. Poison also works differently in Hell where basically we all have -100PLR, so poison has advantage (if we agree that poison skills and other elemental ones are balanced).
    Example of new rule:
    Max L/R/C: 95 Lite/Fire/Cold Res 0 Lite/Fire/Cold Sorb, 90 Lite/Fire/Cold Res 10 Lite/Fire/Cold Sorb, 85 Lite/Fire/Cold Res 20 Lite/Fire/Cold Sorb, 80 Lite/Fire/Cold Res 30 Lite/Fire/Cold Sorb, 75 Lite/Fire/Cold Res 40 Lite/Fire/Cold Sorb.
    Max P: 95 Poison Res 100 PLR, 90 Poison Res 125P LR, 85 Poison Res 150 PLR, 80 Poison Res 175 PLR and 75 Poison Res 200 PLR.

    Wanted to hear opinions about lifetap and CtC lifetap. Same about smite.

    And allowing curse charges? For someone to use it they would cripple the switch (unless we think that having wand on inventory is feasible)

    Quote Originally Posted by colony View Post
    Edit: Also, absorb rules probably do need looking at, I vaguely recall some questions from when I posted the PvP guide around them, and to be fair it is very easy to negate fire and lightning damage compared to cold with the current rules. Then again, people could just be sensible and use an amount of absorb that's fun, it's not like there have been any tournaments with big prizes recently.
    I agree but then we have the problem that someone might not have any idea of what kind of sorb completely cripples other players.

    Quote Originally Posted by horseheadnebula View Post
    is this in some particular week or you just gather group of people and youŽll play during spring and summer? this is something what i have wanted to test longer time. like bassano i would also have in summer better free time but would be nice to test pvp earlier also.

    horseheadnebula, 1.13d, UTC+2, IR 1, some newbie friendly rules. is sorceress teleport really banned? looks wierd.

    just read colony's pvp guide for some basic information. and tried to figure out some possible newbie builds. or would separate 'help build pvp char' thread be better? i have almost all s/u, basic runewords like enigma but lack of good charms. but would be nice to build something.

    Sirius
    blizzard sorc. maybe easiest to start and even newbies have some change to win? or was it teleport banned? colony's guide suggest that no es, just pure blizz. what i have seen players have went es route. for example janoo's giveaway thread in trade forum. also there was facet in prepuffing gear. is there some reason for that?

    Myrkky
    surprisingly there was also poisonmancer named for capable pvp char and when its my favorit build would be nice to test it. an other surprise was when hoto was recommend over deaths web.

    Solarwind - wind druid
    and maybe Nastja - lightning sentry assasin. its really long time since i played with her but when guide said that one of the cheapest pvp char i might give it a try.

    i have actually never played without merc so interested to see how it happens. i have to practise some. if you die in pvp do you suffer from normal death penalties like you die permanently in hc and lose some exp in sc? i assume so. so i have to level some chars to next level.

    how this is technically arrange? i am under university firewall so is there some problems for gaming?

    you have impressive collection of pvp chars maxicek
    The idea is to PvP whenever someone wants to And hope that happens with some regularity.
    When most players have more time we can try making tournaments/pvp weeks.

    I didn't play at that time but I'd say that teleport is banned in GM because those rules are from a time when enigma was a luxury only some could afford, so sorceresses would have big advantage. Since those rules also limit FRW (cause of desync or to have a different kind of gameplay?) teleport would be even more imba. I'm curious to know how sorceresses would fare back then.

    I see no problem of discussing it here

    Nice charms are usually the hardest part in most PvP (and PvM) builds. But you can have nice chars with normal charms.
    Blizzard is strong with or without ES. The first will have stronger blizzard but will be more glass-cannon'y.
    The ES ormus in janooo give-away has a facet in case the recipient prefers to try FO instead of Blizzard. Since there's no FO ormus but ormus is still best choice, ES' one allows you spend less time pre-buffing.

    Like kimppi stated there's no XP penalty if you are killed by another player - only if a monster kills you. That's one of the reasons why we kill all monsters before dueling.



  6. #16
    IncGamers Member Pyrohemia's Avatar
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    Re: The PvP Thread

    HLD Melee dueling rules.

    Level 30 LLD Rules

    -----

    For general BM dueling smite is powerful, but not impossibly unbalanced. Smite becomes inbalanced when there is no teleport so everyone is fighting much closer together. Paladins also have charge to close the distance with any other class so smite becomes inbalanced. It is already banned in the melee dueling rules. I propose also banning it from the GM ruleset where teleport it once again unavailable and smite would become ridiculous.



  7. #17
    IncGamers Member frozzzen's Avatar
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    Re: The PvP Thread

    frozzzen RS1, UTC + 1

    Code:
    Name              Class           Build           Rule Set
    
    Acheron        Necromancer    Bone                  IR1
    Blitzy         Sorceress      200fcr light/ES       IR1
    Faithless      Paladin        FoH/Hammer            IR1
    Inoe           Sorceress      FO/ES                 IR1
    Joanna         Druid          Fury/Rabies           IR1
    Kyuubey        Barbarian      BvC                   IR0
    Railgun        Amazon         bow/hybrid            IR1
    Rena           Assassin       102 C/C trapper       IR1
    Stratos        Druid          Windy                 IR1
    Tifa           Assassin       WW/Trap               IR0
    Vivien         Sorceress      200fcr fire/ES        IR1
    Youmu          Assassin       Ghost                 IR0
    Those are all my chars with their standard items. Stats can vary quite a lot depending on specific setups. All screenshots are taken without prebuffing, except their respective CtA switches, and using oak when I can.
    There are lots of invisible stats, but this should give you general idea of what are you playing against
    One screenshot has been modified - Faithless's (wow 3 x s) LCS to show full damage hammer with conc on, even if conc is not on. He is hybrid so I wanted to show both his sides as hybrid.

    IR1 for me as all of my chars use some weird prepatch crap, at least beta CtA for all of them
    IR0 for BvC cause he uses ATMA haxed Grief/Beast and my assassins that use Chaos claw. Also Doom BA for my Fury druid just to troll nulio
    Probably can replace some items to lower down to IR0 for some chars, but not all.

    I'll toss some thoughts around a bit later when I have time.


    Last edited by frozzzen; 25-04-2012 at 15:21.

  8. #18
    IncGamers Member horseheadnebula's Avatar
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    Re: The PvP Thread

    Quote Originally Posted by Kimppi View Post
    Not going to touch the build thing otherwise but I think you should pick a build you find the most interesting. They don't need godly gear to work.
    thanks for answers kimppi and nulio. this is relanxing to hear image of pvp is that you have to tweak your builds to teeth. oh that FO build is good idea. iŽll add that and some other sorcs later to table when i know more what builds i want to test and how to make those even bit more towards to pvp.



  9. #19
    IncGamers Member frozzzen's Avatar
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    Re: The PvP Thread

    Better gear will only allow you to make more mistakes, and occasionally will make your dmg a bit higher, but you can choose build that will allow you to make some mistakes and get away with it just because of nature of that build. That's why I/we always give ES based sorceress as pvp giveaway. Because of 95% ES, you take very low dmg to your health, and life charms aren't really needed. Sorc will regen their mana and thus keep you in moor longer. You don't need crazy gear, but it does help

    That would be my suggestion as first char - ES based sorc. You can pick color of sorc whatever you think it would be most fun to you, and from your characters I'd probably pick Wind druid. I picked that class as my starting character and he was pretty good.
    Just make 165fcr/86 fhr full vita wind druid (using wizardspike as weapon of choice, really). It's very cheap and powerful build. Windy handles most close combatants easy due to wolfs serving as minion stack and taking hits for you. Cyclone armor will help you vs some casters. Only build that you would have lots problems with are bowazons, just because you don't have block. Once you get better charms and could get ~3500 life after BO and Oak, you could respec to maxblock - then Windy becomes really strong. Aim for something like... 4500-5500 tornado dmg and then work on defensive mods.

    That's just initial thoughts. No clue about firewall, you might want to join in MP game and check it. If it works then it shouldn't be problem, but those things can be tricky sometimes.



  10. #20
    IncGamers Member treno's Avatar
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    Re: The PvP Thread

    Adding my chars too
    i probably add soon 2 more characters a bvc and a ww/hybrid but never tested them.

    t
    reno

    rules - RS1
    time - GMT+2

    HLD

    - dindin - paladin - V/T - 1.13d - IR0/IR1 (can swap it for both )

    HLD melee only

    - smiter - paladin - zealot -1.13d - IR0/IR1 (can swap it for both )



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