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Macros would certainly help, but if I recall correctly, Blizzard explicitly stated that they won't be legal to use in Diablo3.
If you wanna use 3 spirit generators (and I will probably experiment with this at some point just because of Combination Strike :P), it'll have to be entirely skill.
Or you could practice the timing for each skill, and get good it.
I'm going soooo going for a combo monk. Trying 2 of em out in beta at the same time (Piercing Trident & Crippling Wave) gave me versatility and really gave an impression that I'm generating Spirit more quickly. Using these two skills, I never really thought I'd need to use my other skills unless I have to dish out more damage, or if it's completely necessary. Think of the runed combos too!
I changed my keybindings so that I can relax my hands more though. Instead of using 1234, I'm using ZXCV so that I can hold shift and press any of the keys without straining my hands. I think this is more efficient if you're using a combo monk too.
This. Don't hold your keys. One at a time.
This.
Yup. There is a slight delay between your key presses/mouse clicks and the actual command being carried out in game. If you are fast enough you can que up commands a few milliseconds ahead of them actually taking place, almost as if you were building a combo. The faster your weapons are the easier it gets because you can que up more commands.
Have to admit I don't see why a macro would be needed for this.
except there's a nice passive that gives you an incentive to use multiple spirit generators on the monk. combination strike...
Click locking is indeed gone, but I think it's for the best. It trivialized targeting and it was partly to blame for D2's boring combat system.
Skill cycling is still in though. You can hold down the hotkey for Frenzy for example and if you hit the key for Ground Stomp it will go off as soon as the current swing for Frenzy finishes. You'll start swinging again after GS finished, you won't have to lift your finger from Frenzy. This is very much like D2's system, where you could switch skills while you kept the mouse buttons pressed down. This new system requires one less keystroke to do this and it feels much more natural, at least to me.
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