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  1. #1
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    Why Macros Will Be Necessary To Play A Monk

    Basically, Monk's primary skills have three steps. Meaning i can use fists of thunder for my first hit, deadly reach for my second hit, and crippling wave for my third hit.


    However, this does not seem easy to effectively use.


    I'd like to see a way to customize my left mouse click to let me choose which skill i want to use for each step.

    However, i know the diablo team will never do this. therefore, i'll have a primary skill set to left mouse, 5, and 6, then i'll macro the best combination for a 1 click solution to customization.

    i find it inevitable to avoid this as combinations can make the game hugely interesting.

    Ideally, these could be a configured macro:

    1st Hit: Thunderclap (Fist of Thunder Rune) (teleports to the target in first attack) or Fists of Fury which adds a quick dash to the first attack.
    2nd Hit: Hands of Lightning (Way of a Hundred Fists Rune) (increases the number of hits on the second hit from 7 to 10) OR one of the skills that increases the spirit generation
    3rd Hit: the highest damage attack such as Windforce Flurry another Rune that specifically effects the third strike


    what do you guys think ?



  2. #2
    IncGamers Member Amarules's Avatar
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    Re: Why Macros Will Be Necessary To Play A Monk

    Quote Originally Posted by sleepyxtreme View Post
    However, this does not seem easy to effectively use.
    You have difficulty pressing 1,2,3?

    I guess remap a few of the bar buttons to LMB + modifier binds. Then you can click away and change spell quickly by holding alt,ctrl, or any other key you fancy.



  3. #3
    IncGamers Member Raesene's Avatar
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    Re: Why Macros Will Be Necessary To Play A Monk

    Quote Originally Posted by sleepyxtreme View Post
    Basically, Monk's primary skills have three steps. Meaning i can use fists of thunder for my first hit, deadly reach for my second hit, and crippling wave for my third hit.
    Do monk combos actually work that way? I thought you had to press the same skill three times in a row. I never thought to try any different though.



  4. #4
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    Re: Why Macros Will Be Necessary To Play A Monk

    Blizzard bans people for assigning several commands to one key through 3rd party programs. At least they do it in Starcraft 2. Maybe they won't be so harsh in Diablo 3 since it is not that competitive. Still, I wouldn't take that risk if I were you.



  5. #5
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    Re: Why Macros Will Be Necessary To Play A Monk

    The only macro you really need is for the Barb's Ancient Spear. You just need the macro to call out "GET OVER HERE" whenever you use it.


    Last edited by Capt Goodman; 17-04-2012 at 21:09.

  6. #6
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    Re: Why Macros Will Be Necessary To Play A Monk

    Quote Originally Posted by Amarules View Post
    You have difficulty pressing 1,2,3?

    I guess remap a few of the bar buttons to LMB + modifier binds. Then you can click away and change spell quickly by holding alt,ctrl, or any other key you fancy.

    Except you can't do it perfectly every time and it's not efficient.... and most likely you'll just be spamming and not taking advantage of the rune you picked (one's that specifically effect the first attack, second attack, or third attack)


    Quote Originally Posted by Raesene View Post
    Do monk combos actually work that way? I thought you had to press the same skill three times in a row. I never thought to try any different though.
    And yes, this is the way it works (i'm playin in the beta). it works in overall character steps. so step 1 [insert skill] step 2 [insert skill] step 3 [ insert skill].



  7. #7
    IncGamers Member Apocalypse's Avatar
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    Re: Why Macros Will Be Necessary To Play A Monk

    on top of that the passive "combination strike" grants bonus damage if you use them all



  8. #8
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    Re: Why Macros Will Be Necessary To Play A Monk

    Quote Originally Posted by Apocalypse View Post
    on top of that the passive "combination strike" grants bonus damage if you use them all
    ahhh that's a good point i didn't see



  9. #9
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    Re: Why Macros Will Be Necessary To Play A Monk

    Why didn't Blizzard emphasise the combo system in the Monk video? Makes him sound a lot more interesting to play.



  10. #10
    IncGamers Member Chaboi's Avatar
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    Re: Why Macros Will Be Necessary To Play A Monk

    Quote Originally Posted by sleepyxtreme View Post
    Basically, Monk's primary skills have three steps. Meaning i can use fists of thunder for my first hit, deadly reach for my second hit, and crippling wave for my third hit.


    However, this does not seem easy to effectively use.


    I'd like to see a way to customize my left mouse click to let me choose which skill i want to use for each step.

    However, i know the diablo team will never do this. therefore, i'll have a primary skill set to left mouse, 5, and 6, then i'll macro the best combination for a 1 click solution to customization.

    i find it inevitable to avoid this as combinations can make the game hugely interesting.

    Ideally, these could be a configured macro:

    1st Hit: Thunderclap (Fist of Thunder Rune) (teleports to the target in first attack) or Fists of Fury which adds a quick dash to the first attack.
    2nd Hit: Hands of Lightning (Way of a Hundred Fists Rune) (increases the number of hits on the second hit from 7 to 10) OR one of the skills that increases the spirit generation
    3rd Hit: the highest damage attack such as Windforce Flurry another Rune that specifically effects the third strike


    what do you guys think ?
    Hate to burst your bubble, but anything with more than 1-2 spirit generators will not be viable end game. You will need survivability skills to make it happen.



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