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  1. #51
    IncGamers Member beingmused's Avatar
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    Re: Dual-wield is superior over 2 handers/weapon shield wielding.

    Quote Originally Posted by Apocalypse View Post
    well the ring damage would change based on weapon speed right? i mean damage on rings is per hit so if you hit more they provide more dps? while damage on weapons will already be factored in. so a ring that adds 20-40 damage will do more dps with dual 1 handed weapons instead of a big slow 2 hander?
    White Giant's post at the top of page 5 answers precisely that question.



  2. #52
    IncGamers Member HardRock's Avatar
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    Re: Dual-wield is superior over 2 handers/weapon shield wielding.

    Quote Originally Posted by Apocalypse View Post
    so a ring that adds 20-40 damage will do more dps with dual 1 handed weapons instead of a big slow 2 hander?
    Right. I got the feeling that you thought there was something special about damage bonuses on items other than your weapon. I wanted to clarify that there isn't, other than than they'll affect both your weapons if you dual-wield.



  3. #53
    IncGamers Member Raesene's Avatar
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    Re: Dual-wield is superior over 2 handers/weapon shield wielding.

    Quote Originally Posted by Apocalypse View Post
    well the ring damage would change based on weapon speed right? i mean damage on rings is per hit so if you hit more they provide more dps? while damage on weapons will already be factored in. so a ring that adds 20-40 damage will do more dps with dual 1 handed weapons instead of a big slow 2 hander?
    Yes. Faster weapons gain more benefit from +damage on rings. The +damage is not normalized for weapon speed.



  4. #54
    IncGamers Member Apocalypse's Avatar
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    Re: Dual-wield is superior over 2 handers/weapon shield wielding.

    i am just trying to figure out bow vs xbow damage here. seeing as the xbow hits so much harder but the bow is faster i am wondering if it will even out, even with the dps listing having such a huge gap



  5. #55
    IncGamers Member Raesene's Avatar
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    Re: Dual-wield is superior over 2 handers/weapon shield wielding.

    Quote Originally Posted by Apocalypse View Post
    i am just trying to figure out bow vs xbow damage here. seeing as the xbow hits so much harder but the bow is faster i am wondering if it will even out, even with the dps listing having such a huge gap
    http://diablonut.incgamers.com/item/revenant-bow
    http://diablonut.incgamers.com/item/hellion-crossbow

    It looks like bows get an extra property as well as being faster.



  6. #56
    IncGamers Member Glowyrm's Avatar
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    Re: Dual-wield is superior over 2 handers/weapon shield wielding.

    Quote Originally Posted by Raesene View Post
    http://diablonut.incgamers.com/item/revenant-bow
    http://diablonut.incgamers.com/item/hellion-crossbow

    It looks like bows get an extra property as well as being faster.
    Yeah but Bows have a HUGE min/max damage range compared to Crossbows which do extremely consistent damage, that's the trade off for the speed/stats it would seem.

    Personally I don't like when things have such a huge discrepancy between minimum and maximum damage, especially in a game like Diablo where monsters don't usually live long enough for the DPS to "stabilize" on weapons that have larger ranges.

    As for DW vs 2H, I've already outlined in a previous post that I still believe that there are plenty of instances where 2H will be great. I definitely understand why and how DW looks so attractive and all that, but I see a lot of potential for big hitting 2H's with certain gear/skill setups in Inferno.

    The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
    This is from Beta Patch 5.

    I don't think it would hurt for Blizzard to reverse one of their 2H damage nerfs (I thought there was another one, I can't find it though). With the +damage scaling so well with DW, maybe they should add some of that damage back to 2H?

    It is a very delicate balance though, it may be fine where it is, like I said, I can already think of great reasons to use 2H's.



  7. #57
    IncGamers Member Risingred's Avatar
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    Re: Dual-wield is superior over 2 handers/weapon shield wielding.

    Quote Originally Posted by snowcatcher View Post
    Naa, dps is not the only thing that is at stake here. How do you know the random stats they can roll. Perhaps xbows will have a more limited range of bonuses they can provide... it is too early to say. Monk's fists weapons also seem pretty low dps wise, but I am still rolling a monk as my first class.
    We know what random modifiers an item can roll from diablonut.
    You are basing all of this on the assumption that IAS isn't multiplicative and doesn't have a hard cap, and also that it will regularly appear on good gear. From what I have seen, unless I'm mistaken, it only spawns on weapon slot items. But I'd have to look into that.



  8. #58
    IncGamers Member HardRock's Avatar
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    Re: Dual-wield is superior over 2 handers/weapon shield wielding.

    Percentage-based APS bonuses can spawn on gloves and jewelry as well, although only as a secondary bonus, which means that these bonuses will be lower compared to what may appear on weapons. Also, I'm sure that I saw some Set items with flat APS bonuses before they were taken down from Blizzard's site. They weren't gloves nor jewelry so we may see attack speed affixes on Legendaries or Sets in item slots, where they couldn't normally appear.



  9. #59
    IncGamers Member Raesene's Avatar
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    Re: Dual-wield is superior over 2 handers/weapon shield wielding.

    Quote Originally Posted by Risingred View Post
    We know what random modifiers an item can roll from diablonut.
    You are basing all of this on the assumption that IAS isn't multiplicative and doesn't have a hard cap, and also that it will regularly appear on good gear. From what I have seen, unless I'm mistaken, it only spawns on weapon slot items. But I'd have to look into that.
    There are low level "glove" attack speed mods, and apparently ones for high level "armor" as well. I don't know how affix groups mix, could a pair of gloves grab similar affixes from the "glove" group as well as "armor" and effectively double-up on the bonus?

    In any case, it appears that all armor slots can potentially have attack speed at end game.



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