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  1. #21
    IncGamers Member Coolhwip's Avatar
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    It is my monk's destiny to dual wield wizardspikes, lol.



  2. #22
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    Quote Originally Posted by HardRock View Post
    I'm not so sure about the results Apples got about Deadly Reach. It's noticeably slower than Fists of Lightning.
    I wa suspicious too as DR's 1-2 has always felt slower than FoT's watching vids so I'd love to hear the results



  3. #23
    IncGamers Member Chaboi's Avatar
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    I posted this in another thread.

    Here is an analysis of skill viability across all spirit generators

    Skill Base % Buffed %
    WOTHF 140 150
    FOT 110 110
    CW 110 143
    DR 110 130

    Utilizing Two (2) Generators (Assuming 1 will be DR for foresight and 100% uptime) Base Damage = 100

    CW + DR: 1.43 * 1.18 = 1.6874 * 100 * 111 = 18730.14
    DR Only: 1.1 * 1.18 = 1.298 * 100 * 130 = 16874
    FOT + DR: 1.1 * 1.18 = 1.298 * 100 * 147 = 19080
    WOTHF + DR: 1.5 * 1.18 = 1.77 * 100 * 130 = 23010


    Damage Scaling in Hell and Inferno (For Raw damage potential we are evaluating enemies with unlimited HP completely surrounding the player; this is to analyze how much damage the skills are capable of putting out) We take into consideration enemies hit in each of the three phases of the combo

    Skill & # of enemies hit in each phase 1 - 2 - 3
    WOTHF 1 - 1 - 2 = 1.5 uni-directional
    FOT 2 - 2 - 3 = 2.333 uni-directional
    CW 2 - 5 - 10 = 5.6 enemies hit from all sides
    DR 4 - 4 - 6 = 4.6 uni-directional

    Extrapolation utilizing the average # of enemies hit across all three phases and the single target damage output per minute for each skill (Assuming 100% foresight uptime)

    WOTHF 1.5 * 23010 = 34515
    FOT 2.5 * 19080 = 47700
    CW 5.6 * 18730 = 104888
    DR 4.6 * 16784 = 77206

    Link to attacks/min can be found here: http://us.battle.net/d3/en/forum/topic/3811455189



  4. #24
    IncGamers Member Torr's Avatar
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    Quote Originally Posted by Chaboi View Post
    I posted this in another thread.

    Here is an analysis of skill viability across all spirit generators

    Skill Base % Buffed %
    WOTHF 140 150
    FOT 110 110
    CW 110 143
    DR 110 130

    ...

    WOTHF 1.5 * 23010 = 34515
    FOT 2.5 * 19080 = 47700
    CW 5.6 * 18730 = 104888
    DR 4.6 * 16784 = 77206

    Link to attacks/min can be found here: http://us.battle.net/d3/en/forum/topic/3811455189
    I do remember this post. Even though the amount of affected enemies is slightly subjective, I like the amount of thought you put into it. So if you take these final numbers and apply them to the inherent damage multipliers of each skill (excluding WotHF for now) you get:

    FoT: (47700*1.45)+(47700*1.45)+(47700*1.3)= 200340
    CW: (104888*1.2)+(104888*1.2)+(104888*1)= 356619
    DR: (77206*1.45)+(77206*1.45)+(77206*.9)=293382

    Of course this is without any special effects from runes applied (like teleport, spirit gain, etc). This is also multiple enemy damage, where Crippling Wave and Deadly Reach shine over Fists of Thunder. For single target damage (not counting # of enemies, were talking about:

    FoT: (19080*1.45)+(19080*1.45)+(19080*1.3)= 80136
    CW: (18730*1.2)+(18730*1.2)+(18730*1)= 63682
    DR: (16874*1.45)+(16874*1.45)+(16874*.9)= 64120

    Of course, for single target FoT beats the other two as expected, though not to the same degree that CW/DR excel in multiple targets (that's assuming you can always land your attack on every target though). Runes would change all of this, and WotHF is the wild card. I personally don't believe it's as fast as FoT... it seems like you get the one hit, then a pause, then a rapid flurry of blows, with another brief pause, then the third hit. I think FoT is faster myself, but I wont guess on what the inherent multiplier of WotHF is. It does have the highest base damage (140%), so I'll be interested in getting some numbers on it's speed in a month or two.



  5. #25
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    Quote Originally Posted by Torr View Post
    Runes would change all of this, and WotHF is the wild card. I personally don't believe it's as fast as FoT... it seems like you get the one hit, then a pause, then a rapid flurry of blows, with another brief pause, then the third hit. I think FoT is faster myself, but I wont guess on what the inherent multiplier of WotHF is. It does have the highest base damage (140%), so I'll be interested in getting some numbers on it's speed in a month or two.
    Indeed. One thing to note is that WotHF can be runed to increase its attack speed whenever you crit (stacks thrice), and the increased attack speed would proc even more crits.
    One question regarding this though - does anyone know if each of WotHF's attacks can crit separately? If so it'd be useful to keep up Sweeping Wind's stacks.

    Then there's also the question of whether the game will have proc items that would benefit from the faster hits.



  6. #26
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    That explains why I felt a little delay on the third FoT strike. Thanks a lot for this, I thought I was just crazy!



  7. #27
    IncGamers Member Wolfpaq777's Avatar
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    Quote Originally Posted by redrach View Post
    does anyone know if each of WotHF's attacks can crit separately?

    Yes they can. You can see it crit in the opening gameplay segment of this vid: http://www.youtube.com/watch?v=wj1xMoFsdBU




  8. #28
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    Excellent!



  9. #29
    IncGamers Member Mogram's Avatar
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    Also note, if you look at that vid carefully, that WOTHF doesn't actually appear to be strictly single target - it looks like it can hit multiple enemies, albeit in a very small cone directly in front of the monk.

    Players with the most skill will be able to position themselves to reap a significant advantage!



  10. #30
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    Re: Important Monk Spirit Gen Attack Speed Modification Info

    I'm planning on making a Cyclone Strike/Sweeping Wind/WotHF monk - pull all the monsters on the screen onto you, then use Sweeping Wind and WotHF to damage them while using WotHF's crits to keep Sweeping Wind at max stacks. The small AoE on WotHF should do nicely.
    Well, that's assuming I don't just die outright from all the enemies on top of me, lol.



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